Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I just wondered: should I be wearing the armour (or, other optimali gear)? I wore a combination of gear with the fastest running speed, but I can't run with the bombs anyway.
Oh hurray: my wife lets me know she'll be home earlier than expected. So, Tilo will have to wait ;(
Noone?! I'm really kinda stuck here :(
(Actually, but that is another matter, I suspect pine cones of having an expiration date... At various times I picked some up, and later found that I had less of them than I expected. I've never counted, so I could be mistaking. Also, noone else mentions it so chances are I am imagening this.)
Isn't there a savefile editor as of yet? I've looked into it with NotePad++ but couldn't find what I needed to give Tilo a max ammount of pine cones (figuring that at least he'd have chance then)
Where can I find a lot of pine cones, other than in the Lower Hall in the Catacomb (I already took all those) ?
I found a YT video, so at least I know how it all ends :)
Seems like the fight at the shore is much more laid back here than I am experiencing it though.... as if I somehow aggro the skeletons.
https://www.youtube.com/watch?v=f9vbuaIEOt8
There are 2 strongboxes (that I know of) that contrain two pinecones each. One is behind the building thingy on the shore (where the worm hole was) and another one is in the courtyard where there is some water at the bottom of one one of the towers (to the left from smithy if facing away from smithy). There is unlimited pile of pinecones in the far tower (inside). I unfortunately do not remember location of strongbox key but you might have it already.
Also two pinecones in lower level of catacombs somwhere.
What I did was to scout out the nearest brisince (should be the one at the strand at the left directly after entering the area).
The reason it: it is the nearest to Rollo, and as long as he is between you and the skeletons it is practically alright.
When some skeletons came for me, i put the thing down and kited them into rollo or behind the brisance, so I can carry it with a free way ahead of me.
After the frist hit it becomes much easier, as you have now two rats fighting for you, but the principle is the same: carry the brisance that is as close as possible to teh chest and with (ideally) no skeletons between it and the chest.
the brisance i used are:
Two at the left shore, one at the right shore, they are all pretty close.
What I did was pretty much what Adepta Sororita said only I used all of them from the left side (as you're coming in to the area). There are 3 brisance jugs with one just slightly behind a rock (that obstructs your view of the chest) and the other two just a little bit down from there.
The first, as you noted, is the hardest because Rollo hightails it for the nearest enemy but a bunch of others will spawn in and make toward you since you're closer. What I did was run around the rock nearby where Rollo tended to engage the first enemy to get all of the enemies running that way. Rollo will engage them and they'll basically line up for him to whack. Continue running around the rock, pick up the nearest brisance and make as straight a line as you can for the top of the crater. Enemies _should_ spawn behind you and Rollo will begin making his way toward them since they're closer to you than the others. If any get too close just set the brisance down and run back around them to kite them back toward Rollo. Use a jug or a pinecone (get infinte pinecones from inside Far Tower) to 1-hit explode the brisance.
After the first one it definitely gets easier. Rollo and Silas should remain pretty much right behind you the entire time engaging the enemies as they spawn. Again, if any get too close to you (and neither rat picks them off) drop the brisance and run them over toward the rats. You shouldn't have to do this more than once in each phase of the fight though.
Biggest issue that I had was even figuring out what was supposed to happen the first couple of times. First time Rollo didn't even move and the second time I exploded the brisance in _front_ of the chest (with the explosion circle looking like it encompassed the chest) and nothing happened.
The fight itself is a bit annoying but, really, it's the jog down there that's the biggest annoyance.
Well, now that the game has been patched up and everything is working while, I think I'll start a new game. That will enable me to correct some of the errors that I let Tilo make (like, not giving the antidote to the commander). I'll make sure to save as many pine cones as possible for the final fight. Then, exploding the bombs is fairly easy so I only need to concentrate on evading the skeletons.
(Btw in hindsight the third or second time I tried I got the furthest. All attempts after that sucked, as if I somehow aggro'd all the enemies. Felt like a negative learning curve. I suppose I must have been too tired to actually do my best. And indeed, as @krimhorn says, the first one is the hardest, and I couldn't manage that.)
During the fight, at first I seem to do fine, successfully evading the skeletons as some of you explained, and managing to place the bomb near the checst — only then to discover that the target on the Brisance (the big white circle) never pops up, even though Tilo has the pine cone in his hands! (I checked no less then 4 times).
And because I have already tried several times, it just isn't fun anymore to keep trying. I hope the company will take that as a feedback!
I'm not saying that there shouldn't be a challenge or that things should not be difficult at the end, because I understand that any game like this needs some sort of a grand finale, but to my experience, the mechanism just doesn't work very well, and especially: it is a long walk after you failed. Why not placing a barrel near to the corridor, or have the game make an autosave right after the corridor collapse (but before Rolo addresses Tilo). Then, it much less of a drag to do like 16 attempts or so, before succeeding. And, you get in the same vibe, instead having to readjust to a run through the area with the Green Fires, which is exciting the first time, but hugely annoying the third time (not to mention the 11th).