Ghost of a Tale

Ghost of a Tale

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Some tips appreciated about the End (?) Fight [spoilers, obviously]
I find my Tilo in an imho rather un-GoaT-ish fight (against enemies and against the clock) that, I presume, I might eventually learn to finish correctly after the somanieth time or so, but I've now failed three times in a row. It somehow felt I haven't been doing it correctly (obviously not, lol, but I mean: as if I haven't been approaching it correclty, as if there's more to it).

Last time I made it to just before the third explosion because the skeleton started to smash the bombs in my hands while I wasn't there, so I run out of time).

The Brisance bombs lying in the water (near the shore) are the only ones I noticed. Aren't there supposed to be some more nearby the chest, like where the stockpile used to be earlier? The skeletons smashed two of my bombs because apparently Rolo and Silas couldn't keep them from reaching Tilo. Besides having to start anew with another bomb, I also couldn't find one soon enough.

Also, it sucks that there is no way to save the game after the corridor collapses, or very close to the corridor before you take it. It gets tedious very fast, having to walk up every time after Tilo dies from my previous save spot. Actually I find that more annoying than the fight mechanism, which is a matter of practice.


Last edited by Space Escapist; 24 Mar, 2018 @ 12:49pm
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Showing 1-15 of 22 comments
Space Escapist 24 Mar, 2018 @ 1:38pm 
I've turned the game away for a while, taking a break from it.

I just wondered: should I be wearing the armour (or, other optimali gear)? I wore a combination of gear with the fastest running speed, but I can't run with the bombs anyway.

Oh hurray: my wife lets me know she'll be home earlier than expected. So, Tilo will have to wait ;(
Space Escapist 24 Mar, 2018 @ 2:58pm 
Sorry, but *bump*

Noone?! I'm really kinda stuck here :(
Annabel 🔥💖 24 Mar, 2018 @ 3:14pm 
For me, the rats were pretty much successful at keeping the skeletons away from Tilo. There was one or two at a time giving me a hard time but they do not move faster than me (I think) so they can be walked around most of the time. As long as I did not direcrtly walk into skeletons, I was for the most part okay. Also make sure you have full health before the fight so you can take more hits if needed? I also wore normal clothes (not armour) and used pinecones to blow the brisance up (takes one hit).
Annabel 🔥💖 24 Mar, 2018 @ 3:20pm 
And I also saw brisance around the other side of the "treasure chest hole" ..opposite of where most of the fight takes place. Looked like less skeleton traffic if you go that way for your brisance.
Last edited by Annabel 🔥💖; 24 Mar, 2018 @ 3:20pm
Space Escapist 24 Mar, 2018 @ 3:26pm 
Thanks Annabel! Unfortunately, I have no pine cones left. But maybe I should indeed just work better to avoid the skeletons.

(Actually, but that is another matter, I suspect pine cones of having an expiration date... At various times I picked some up, and later found that I had less of them than I expected. I've never counted, so I could be mistaking. Also, noone else mentions it so chances are I am imagening this.)
Space Escapist 24 Mar, 2018 @ 3:27pm 
Originally posted by Annabel 🔥:
And I also saw brisance around the other side of the "treasure chest hole" ..opposite of where most of the fight takes place. Looked like less skeleton traffic if you go that way for your brisance.
I'll have to try that out as well, but I fear that skeleton spawn points are triggered by Tilo's presence.
Space Escapist 24 Mar, 2018 @ 3:54pm 
I'm 4 attempts further now. They all went way worse than the first few. I don't know why.

Isn't there a savefile editor as of yet? I've looked into it with NotePad++ but couldn't find what I needed to give Tilo a max ammount of pine cones (figuring that at least he'd have chance then)

Where can I find a lot of pine cones, other than in the Lower Hall in the Catacomb (I already took all those) ?
Space Escapist 24 Mar, 2018 @ 4:32pm 
Btw how is the rest of you folks doing in this quest?? I'm afraid it will turn to be a fundamental wall to me that I can't take :( and I wonder whether that means I have a significantly below-average agility in this game, or that it is just really hard. Or, just bad luck because I came here with no pince cones left :(

I found a YT video, so at least I know how it all ends :)

Seems like the fight at the shore is much more laid back here than I am experiencing it though.... as if I somehow aggro the skeletons.

https://www.youtube.com/watch?v=f9vbuaIEOt8
Last edited by Space Escapist; 24 Mar, 2018 @ 5:19pm
Annabel 🔥💖 24 Mar, 2018 @ 7:05pm 
Originally posted by Space Escapist:
I'm 4 attempts further now. They all went way worse than the first few. I don't know why.

Isn't there a savefile editor as of yet? I've looked into it with NotePad++ but couldn't find what I needed to give Tilo a max ammount of pine cones (figuring that at least he'd have chance then)

Where can I find a lot of pine cones, other than in the Lower Hall in the Catacomb (I already took all those) ?

There are 2 strongboxes (that I know of) that contrain two pinecones each. One is behind the building thingy on the shore (where the worm hole was) and another one is in the courtyard where there is some water at the bottom of one one of the towers (to the left from smithy if facing away from smithy). There is unlimited pile of pinecones in the far tower (inside). I unfortunately do not remember location of strongbox key but you might have it already.
Also two pinecones in lower level of catacombs somwhere.
Last edited by Annabel 🔥💖; 24 Mar, 2018 @ 7:06pm
Comric 24 Mar, 2018 @ 7:52pm 
Tilo with the upgrade of Gusto and Fatale, can carry up to 10 cones; while for the infinite cones there is a deposite inside the Far Tower near the big door.
Adepta Sororita 24 Mar, 2018 @ 8:07pm 
I didnt engane the Skeletons in any way.

What I did was to scout out the nearest brisince (should be the one at the strand at the left directly after entering the area).
The reason it: it is the nearest to Rollo, and as long as he is between you and the skeletons it is practically alright.

When some skeletons came for me, i put the thing down and kited them into rollo or behind the brisance, so I can carry it with a free way ahead of me.

After the frist hit it becomes much easier, as you have now two rats fighting for you, but the principle is the same: carry the brisance that is as close as possible to teh chest and with (ideally) no skeletons between it and the chest.

the brisance i used are:
Two at the left shore, one at the right shore, they are all pretty close.
Last edited by Adepta Sororita; 24 Mar, 2018 @ 8:08pm
krimhorn 24 Mar, 2018 @ 11:06pm 
I just finished it and it's really the only black spot on an otherwise excellent game.

What I did was pretty much what Adepta Sororita said only I used all of them from the left side (as you're coming in to the area). There are 3 brisance jugs with one just slightly behind a rock (that obstructs your view of the chest) and the other two just a little bit down from there.

The first, as you noted, is the hardest because Rollo hightails it for the nearest enemy but a bunch of others will spawn in and make toward you since you're closer. What I did was run around the rock nearby where Rollo tended to engage the first enemy to get all of the enemies running that way. Rollo will engage them and they'll basically line up for him to whack. Continue running around the rock, pick up the nearest brisance and make as straight a line as you can for the top of the crater. Enemies _should_ spawn behind you and Rollo will begin making his way toward them since they're closer to you than the others. If any get too close just set the brisance down and run back around them to kite them back toward Rollo. Use a jug or a pinecone (get infinte pinecones from inside Far Tower) to 1-hit explode the brisance.

After the first one it definitely gets easier. Rollo and Silas should remain pretty much right behind you the entire time engaging the enemies as they spawn. Again, if any get too close to you (and neither rat picks them off) drop the brisance and run them over toward the rats. You shouldn't have to do this more than once in each phase of the fight though.

Biggest issue that I had was even figuring out what was supposed to happen the first couple of times. First time Rollo didn't even move and the second time I exploded the brisance in _front_ of the chest (with the explosion circle looking like it encompassed the chest) and nothing happened.

The fight itself is a bit annoying but, really, it's the jog down there that's the biggest annoyance.
Space Escapist 25 Mar, 2018 @ 4:35am 
Thanks all!

Well, now that the game has been patched up and everything is working while, I think I'll start a new game. That will enable me to correct some of the errors that I let Tilo make (like, not giving the antidote to the commander). I'll make sure to save as many pine cones as possible for the final fight. Then, exploding the bombs is fairly easy so I only need to concentrate on evading the skeletons.

(Btw in hindsight the third or second time I tried I got the furthest. All attempts after that sucked, as if I somehow aggro'd all the enemies. Felt like a negative learning curve. I suppose I must have been too tired to actually do my best. And indeed, as @krimhorn says, the first one is the hardest, and I couldn't manage that.)
Last edited by Space Escapist; 25 Mar, 2018 @ 4:37am
Space Escapist 25 Mar, 2018 @ 7:37am 
Okay, so I return (in my ongoing game), with the maximum number of pine cones (found inside the Far Tower; thanks @Comric and @Annabel!), and well rested (both Tilo, and myself in real life). I notice that when running to the enclave (the place beyond the corridor that will collapse) the skeletons are already walking around instead of spawning when I walk near. Maybe because I have been here before? They didn't harm me, but it wasn't promising either (which might be a totally psychological phenomenon)

During the fight, at first I seem to do fine, successfully evading the skeletons as some of you explained, and managing to place the bomb near the checst — only then to discover that the target on the Brisance (the big white circle) never pops up, even though Tilo has the pine cone in his hands! (I checked no less then 4 times).

And because I have already tried several times, it just isn't fun anymore to keep trying. I hope the company will take that as a feedback!

I'm not saying that there shouldn't be a challenge or that things should not be difficult at the end, because I understand that any game like this needs some sort of a grand finale, but to my experience, the mechanism just doesn't work very well, and especially: it is a long walk after you failed. Why not placing a barrel near to the corridor, or have the game make an autosave right after the corridor collapse (but before Rolo addresses Tilo). Then, it much less of a drag to do like 16 attempts or so, before succeeding. And, you get in the same vibe, instead having to readjust to a run through the area with the Green Fires, which is exciting the first time, but hugely annoying the third time (not to mention the 11th).

Last edited by Space Escapist; 25 Mar, 2018 @ 7:38am
FlukeRogi 25 Mar, 2018 @ 7:52am 
After you've put the brisance down, just light it with a candle rather than trying to throw something to detonate it.
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