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Do you get a crash message to share? Check runlog.txt in the 5089 folder.
I've had a bunch of issues with GLFW on Macs, so running in a window without a resolution option was a compromise. I'll come up with something ASAP to set resolution on Macs, even if it is changing a text file.
Exception in thread "jME3 Main" java.lang.UnsatisfiedLinkError: C:\Program Files (x86)\Steam\steamapps\common\5089\bulletjme.dll: Can't load AMD 64-bit .dll on a IA 32-bit platform
However it works fine if I directly run the executable file from it's steam folder.
Also, if you could help me with connecting to a given IP...
My screen before clicking "Join game:" http://i.imgur.com/AcporFo.jpg
And then after clocking: http://i.imgur.com/lmsFr4K.jpg
Completely blank with options aside from "Multiplayer" to go back to the previous menu. Nowhere to type the IP or confirm anything.
Have you started a new game yet? You need to have a player to join a game with first... perhaps that is it?
OpenVR Initialize Result: Installation path could not be located (110)
Feb 04, 2016 4:57:16 PM com.jme3.system.JmeDesktopSystem initialize
INFO: Running on jMonkeyEngine 3.1-5648
* Branch: master
* Git Hash: c99135e
* Build Date: 2016-01-27
Exception in thread "jME3 Main" java.lang.UnsatisfiedLinkError: C:\Steam\SteamApps\common\5089\bulletjme.dll: Can't load AMD 64-bit .dll on a IA 32-bit platform
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.load0(Unknown Source)
at java.lang.System.load(Unknown Source)
at com.jme3.system.NativeLibraryLoader.loadNativeLibrary(NativeLibraryLoader.java:683)
at com.jme3.system.lwjgl.LwjglContext.loadNatives(LwjglContext.java:112)
at com.jme3.system.lwjgl.LwjglWindow.run(LwjglWindow.java:448)
at com.jme3.system.lwjgl.LwjglWindow.create(LwjglWindow.java:301)
at com.jme3.app.Application.start(Application.java:446)
at jmevr.app.VRApplication.start(VRApplication.java:288)
at Game.Main.StartGame(Main.java:213)
at Game.Main.main(Main.java:135)
However, I use intel and I've got a fully 64 bit system
edit: actually that seems to happen only when I'm playing in windowed mode, fullscreen ran smoothtly as expected, also when I was playing in windowed the drops seemed to happen whenever I was close to one of them buildings that have all the workstations, shops and whatnot
Just to be sure, I have updated java and the website shows it's the recommended version ofr my OS. Still nothing, though, but the exec runs smoothly by itself.
About multiplayer, I had to create a character first, like you've suggested. It works great, now. Maybe there could be a message saying "no saved games found" in that case? Just a suggestion.
Try moving or renaming the bulletjme.dll file and run it through steam again, it worked for me
Workaround confirmed. The bat or the game creates a new bulletjme.dll file that does not cause this bug.
I have the same config as onarum posted here, only difference, I have a gtx780 strix, and running windows 8.1 (64 bit). Did have the latest java installed and verified. When I start the game the confg window pops in, I click continue and it just closing itself and the game wont start at all. Tried with different options, removing / renaming "bulletjme.dll", but no progress so far. Please help me if you can. :S