Planetbase

Planetbase

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bjmoreton 5 Oct, 2016 @ 2:03pm
Planetbase Custom
All,

I have started the process with the okay from the developers to modify the games code. I am limited to certain things as I cannot added certain things without having the whole Unity Project. At the moment I am modifying the AI a bit to be hopefully better, adding in a few new things and fixing anything the community tells me is wrong that can be fixed with code only. I have modified a few things to ensure I could make changes and compile the code. I am still learning the code base and where everything is located and how it works so changes will come slowly.

This thread will be updated, but here are the changes at the moment:

- Custom code can be turned on and off
- Gameplay is capable of 8x speed
- Medical Cabinet holds 8 Medical Supplies instead of 4
- Meal Maker makes 5 meals instead of 3
- Minor changes in AI status levels allows them to work a little longer before needing sleep,food,etc.
- Manufacturing limits changed, can now limit each bot seperately.

Updated file can be downloaded here: /http://goo.gl/LxR2jT the file has to overwrite the Assembly-CSharp.dll located at {Steam library}\steamapps\common\Planetbase\Planetbase_Data\Managed

Here are a few screenshots showing the changes.

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=775521996
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=775521954
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=783274069
Last edited by bjmoreton; 19 Oct, 2016 @ 9:59am
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Showing 1-15 of 27 comments
thetraveler 5 Oct, 2016 @ 2:07pm 
Thank you so mcuh bjmoreton!
Green Spartan 5 Oct, 2016 @ 11:17pm 
its not much but its a step in the right direction.Thanks bjmoreton:steamhappy:
Malibloo 6 Oct, 2016 @ 10:27am 
If you're really serious on expanding and changing the game (and hopefully gain more access as time goes one), I'd love to see a more expansive and complicated base building, where things can get upgraded, and improved. Through maybe some kind of science dome. Or a new table in a lab.
Things like: Why does a water fountain not being used use up water? Or why is a robot lab that no one is working in still using up 10 power? Hasn't anyone ever head of a light switch?
allocater 7 Oct, 2016 @ 9:48am 
It's Happening! https://pbs.twimg.com/media/CITbEKJUcAANbpG.png:large

Good job. I looked at this project from 1 month ago, but I guess nothing came ever out of it: https://github.com/solidDoWant/Planetbase/wiki/Writing-mods
Instructor 7 Oct, 2016 @ 10:58pm 
Do you think it will be possible to add user made content to the Multi-Dome? It is rather useless as of now but it could be a nice dome in the middle of the base with some work.

How far do you think user-content could go? Could you make colonist children with study/play Domes?
Jatlen 8 Oct, 2016 @ 12:42am 
Originally posted by bjmoreton:
All,

I have started the process with the okay from the developers to modify the games code. I am limited to certain things as I cannot added certain things without having the whole Unity Project. At the moment I am modifying the AI a bit to be hopefully better, adding in a few new things and fixing anything the community tells me is wrong that can be fixed with code only.

Thank you for your effort. :)

Here are two bugs i have encountered:
1) Switching off biodomes sometimes does not stop biologists from still working there. Only demolishing the fields forces biologists to work in other biodomes.
2) Sometimes colonists/bots glitch through the walls of connections and buildings.

Features i would like to see:
1) The possibility to tell a storage
- which goods should be stored at all (maybe you don't want food or starch in your storage)
- to get rid of certain goods that you don't want in your storage anymore
- to get completely emptied (useful if you want to move all goods from one storage to another).
2) separate manufacturing limits for all three bot types (carrier, driller, constructor).
Last edited by Jatlen; 8 Oct, 2016 @ 12:53am
Dr. Spaceman 9 Oct, 2016 @ 3:37pm 
Give .. meal makers .... more ..... slots ....

*dies*
Last edited by Dr. Spaceman; 9 Oct, 2016 @ 3:42pm
Husker 15 Oct, 2016 @ 7:40pm 
When are your changes going to be available?
bjmoreton 16 Oct, 2016 @ 8:33pm 
Sorry for the delay and not being active, was visiting family.

Originally posted by woo woo im a railroad:
Give .. meal makers .... more ..... slots ....

*dies*

I have changed the meal maker to hold 5 meals instead of 3.

Originally posted by Malibloo:
If you're really serious on expanding and changing the game (and hopefully gain more access as time goes one), I'd love to see a more expansive and complicated base building, where things can get upgraded, and improved. Through maybe some kind of science dome. Or a new table in a lab.
Things like: Why does a water fountain not being used use up water? Or why is a robot lab that no one is working in still using up 10 power? Hasn't anyone ever head of a light switch?

This is being looked into, I might make it shut down if no one is using it thus conserving power.



Originally posted by Instructor:
Do you think it will be possible to add user made content to the Multi-Dome? It is rather useless as of now but it could be a nice dome in the middle of the base with some work.

How far do you think user-content could go? Could you make colonist children with study/play Domes?

Through the code is it possible to side-load assets and put them in game, just without the actual unity project would have to do all unity functions on the object through code instead of some of it being through the engine itself. I will look into it and see if I repack the assets file with a new asset and load it into the game. If so yes you could techinially add in new domes. As for colonist children That would be pretty tricky as there are no children assets to use.



Originally posted by ☣ Bones:
When are your changes going to be available?


In reality you could use my changes now, but are very minimal at the moment. If you're interested in using the new changes for whats listed in the first post let me know. I will send you the proper file(s).



Things I am working on at the moment is adding in a new dome(using existing dome/component assets) and working on adding in colonist equipment to make the colonist do their job better.



Thanks,
BJ Moreton
stingray 17 Oct, 2016 @ 10:00am 
In reality you could use my changes now, but are very minimal at the moment. If you're interested in using the new changes for whats listed in the first post let me know. I will send you the proper file(s).

I hope, the Canges comes with an Update too!
bjmoreton 18 Oct, 2016 @ 1:05pm 
New updates:

- Minor changes in AI status levels allows them to work a little longer before needing sleep,food,etc.
- Manufacturing limits changed, can now limit each bot seperately.

new screenshot added showing manufacturing limit changes.
stingray 19 Oct, 2016 @ 7:35am 
Originally posted by bjmoreton:
New updates:

- Minor changes in AI status levels allows them to work a little longer before needing sleep,food,etc.
- Manufacturing limits changed, can now limit each bot seperately.

new screenshot added showing manufacturing limit changes.

where can i get these? and how?
bjmoreton 19 Oct, 2016 @ 9:59am 
Originally posted by stingray:
Originally posted by bjmoreton:
New updates:

- Minor changes in AI status levels allows them to work a little longer before needing sleep,food,etc.
- Manufacturing limits changed, can now limit each bot seperately.

new screenshot added showing manufacturing limit changes.

where can i get these? and how?

Original post updated with how to get latest changes.
stingray 19 Oct, 2016 @ 11:28am 
ok! Got it
allocater 21 Oct, 2016 @ 7:29am 
Link has 1 slash too many and goes to steam community, here is the link again: http://goo.gl/LxR2jT

Nevermind it's censored.
Last edited by allocater; 21 Oct, 2016 @ 7:30am
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