Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Things like: Why does a water fountain not being used use up water? Or why is a robot lab that no one is working in still using up 10 power? Hasn't anyone ever head of a light switch?
Good job. I looked at this project from 1 month ago, but I guess nothing came ever out of it: https://github.com/solidDoWant/Planetbase/wiki/Writing-mods
How far do you think user-content could go? Could you make colonist children with study/play Domes?
Thank you for your effort. :)
Here are two bugs i have encountered:
1) Switching off biodomes sometimes does not stop biologists from still working there. Only demolishing the fields forces biologists to work in other biodomes.
2) Sometimes colonists/bots glitch through the walls of connections and buildings.
Features i would like to see:
1) The possibility to tell a storage
- which goods should be stored at all (maybe you don't want food or starch in your storage)
- to get rid of certain goods that you don't want in your storage anymore
- to get completely emptied (useful if you want to move all goods from one storage to another).
2) separate manufacturing limits for all three bot types (carrier, driller, constructor).
*dies*
I have changed the meal maker to hold 5 meals instead of 3.
This is being looked into, I might make it shut down if no one is using it thus conserving power.
Through the code is it possible to side-load assets and put them in game, just without the actual unity project would have to do all unity functions on the object through code instead of some of it being through the engine itself. I will look into it and see if I repack the assets file with a new asset and load it into the game. If so yes you could techinially add in new domes. As for colonist children That would be pretty tricky as there are no children assets to use.
In reality you could use my changes now, but are very minimal at the moment. If you're interested in using the new changes for whats listed in the first post let me know. I will send you the proper file(s).
Things I am working on at the moment is adding in a new dome(using existing dome/component assets) and working on adding in colonist equipment to make the colonist do their job better.
Thanks,
BJ Moreton
I hope, the Canges comes with an Update too!
- Minor changes in AI status levels allows them to work a little longer before needing sleep,food,etc.
- Manufacturing limits changed, can now limit each bot seperately.
new screenshot added showing manufacturing limit changes.
where can i get these? and how?
Original post updated with how to get latest changes.
Nevermind it's censored.