Mighty Gunvolt

Mighty Gunvolt

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Zeroxel 14 Jan, 2018 @ 10:01am
This game is so poorly programed...
... it's like developers didn't even care.
It's too much to ask for a propper menu screen when I want to exit the game?

It's really neccesary to start the game at windowed mode? You should know there are a lot of users who like to play using Big Picture Mode, you're breaking the console experience.

Why the loading times are so long? This game don't look as good as Shovel Knight to take that long to load.

It really was so difficult to set up the controllers properly? Almost all the community players use Xbox controllers and you incredibly screwed that, it's impossible to set keys just using the controller, you need to confirm your new configuration with the keyboard....

... And guess what, you also need to use the F*CKING keyboard again to even start the game, because no single button on the controller starts the game.

Thankfully I own the Controller Companion app, and I set the Enter and Escape keys to the thumkstick buttons, that fixed many of the issues for me, but let me tell you
INTI CREATES CO., LTD.:

YOU SHOULD BE COMPLETELY ASHAMED OF YOURSELF! Those are issues that shouln't be there on the first place.

It's so ironic how people trashes Mighty N°9, when this piece of garbage is so much worse. At least MN°9 has some degree of difficulty and lenghty. On the other hand you can beat Mighty Gunvolt completely in less than an hour... i'm being that f*cking serious.

It's the lack of compromise you're giving to us, the PC community, what really pisses me off. So if you're not really going to care about the quality and presentation of your games, please don't you even care to publish more game on Steam.

Until you fix all this issues INTI CREATES CO., LTD.... I give you a big FU to you.
Last edited by Zeroxel; 14 Jan, 2018 @ 10:07am
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Showing 1-2 of 2 comments
Bitwolf 26 Jun, 2020 @ 1:01pm 
I get this thread is 2 years old, but my controller works just fine in the menu.
AmethystViper 28 Sep, 2020 @ 7:07pm 
Originally posted by Zeroxel:
It's so ironic how people trashes Mighty N°9, when this piece of garbage is so much worse. At least MN°9 has some degree of difficulty and lenghty. On the other hand you can beat Mighty Gunvolt completely in less than an hour... i'm being that f*cking serious.
Oh don't worry, they fixed the length issue in Mighty Gunvolt Burst... by artificially padding out the game's length the same way that Sonic Heroes does by having the majority of the playable characters play the same stages over and over again. At least Mighty No. 9 kept it relatively simple for Beck's story in terms of level length (sans Brandish's auto scrolling levels or how frustrating Countershade's stage can) and changed up the enemy placements for RAY's DLC story, not to mention doesn't have players grind to explore a core gameplay element.
Last edited by AmethystViper; 28 Sep, 2020 @ 7:10pm
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