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If O2 drops then it's in trouble - remember people use up air when they are in any room so if too many people go in there it can get below 8%.
3x3 for 80 power is nice compared to 2x2 for 20 power but they're really not needed.
1, dont need hallway connection
2, dont need water
3, dont need sun
4, dont need maintanance
2X2 for 20 power and can be built anywhere, so 4X4 for 80 power compared to the nuclear plant that is 3X3 for the same 80 power and requires water, hallway connection, air, and enogh pop, but if you fail to meet the reqs then meltdown and booom :)
So geothermals should have only 10 power maybe, idk.
I've been thinking off and on about requiring geothermal plants be placed over actual geothermal hotspots that could be found by the rover... but I haven't pulled the trigger on this feature as it might interfere too much with base-planning.
That is a great idea, and also scientifically makes more sense, I think! Also this could make nuclear usefull and also not make solar plants totally obsolete (and also I really love that tech in real life too:) ). Maybe also make a researchable 3X3 version of solar plant with 1,5 more power but 2X supply crate price but the same maintance cost (time between clearing the panels), it would add more strategy to power management.
I've tried to build a second base
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=728979874
but I guess you can only have one?
ah I see I thought you could place a new hallway anywhere... Guess I need to demolish a few solar panels
Two things concerning this, the first being the dome has like no armor at all, why cant the hall armor apply to the dome as well? Second issue being once the dome is destroyed it takes up space, no way to bull dozer it away or have an astronaut destroy it or even attempt to repair it. The land they are on becomes useless, and that is a lot of land. On some maps that completely prevents you from even trying to put a new dome down. Is there some kind of fix for this?