Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Additionally, there are no save points on purpose. Each chapter is less than 15 minutes so I thought it was small enough that you could easy drop back in if you couldn't finish the story in one sitting. The quit button does ask for confirmation but it might be worth it to add that to the "Main-Menu" button too. Regardless, thanks for taking the time to provide feedback.
Thinking about it now, the way you have implemented the menu is actually quite cool, and I think it would work better if you made it more standard to how games usually do it. The first time you play the game it seems odd that you can select any level, so you should only be able to select the first level when its your first time playing. After that, only levels you have completed should be available.
In terms of save, I know the levels are not very long but if you need to exit the game just before the end of a level, you don't KNOW its near the end of the level, and a more standard "Continue" button might be better. That would work with the current menu/in game level selector as you would only use that when you want to start a level from the beginning.