Pathologic Classic HD

Pathologic Classic HD

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Do children disappear on Day 3, or are my save's scripts broken?
This is my first run of Classic HD, but I've played Patho 2 before. Since I don't know all the mechanics, I can't tell if these are bugs.

My suspicions include:
* Day 1-2 looked normal. Since Day 3, there's zero children (that everyone seems to be trading with) and almost no other civilians on the streets. Only drunks, guards, hostiles, and the sick. Is the town supposed to lock down so hard in Classic?
* On Day 5 or 6, the tint stopped changing between districts, to disease-green everywhere. In older saves, it changes. I thought it's because I got the plague, but the tint persists even if I cure it, sleep, change districts, etc. The first time (scripted infection) curing it fixed the tint.
* On Day 6, I turned away from the daytime shootout at the Termitary (no one was hitting anyone) at first, and now it doesn't spawn even after 22:00. But that's a known bug.

Mods I've used: 4K mod, HD textures, fog editor, archive unpacker, all installed before starting the game. Console-wise, a lot of uspeed changes. The only trouble was crashes with too much view distance. But resetting view distance and weather didn't help, even with sleeping.

I enjoy the game mostly for the story and would rather move forward than restart. This was a perfect save anyway, nothing to improve on. Is it screwed, can it be fixed, and how far back do I have to go?
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Showing 1-9 of 9 comments
COURIER 20 Jan @ 10:09pm 
Originally posted by interwebz34:
* Day 1-2 looked normal. Since Day 3, there's zero children (that everyone seems to be trading with) and almost no other civilians on the streets. Only drunks, guards, hostiles, and the sick. Is the town supposed to lock down so hard in Classic?
No, children should still spawn during daytime.

Originally posted by interwebz34:
* On Day 5 or 6, the tint stopped changing between districts, to disease-green everywhere. In older saves, it changes. I thought it's because I got the plague, but the tint persists even if I cure it, sleep, change districts, etc. The first time (scripted infection) curing it fixed the tint.
Definitely a bug. I had a similar issue on my second Haruspex playthrough where the distance fog stayed black throughout the duration of the whole game.

I doubt anything you listed would softlock you from finishing the story. You should still be able to trade with people inside houses for additional medicine/ammo supplies.
Last edited by COURIER; 20 Jan @ 10:14pm
I believe I have seen other people say their children disappeared at day 3 and it's definitely a bug, but I don't remember how to fix it other than restarting your entire run, sorry.
Originally posted by courier vi:
I doubt anything you listed would softlock you from finishing the story. You should still be able to trade with people inside houses for additional medicine/ammo supplies.
You can enter non-infected houses in Classic? In my run (Bachelor), they are all locked, and have always been, despite perfect reputation. Only infected, looted, and story houses were ever open.

While I probably have enough resources to finish the game anyway, running around an empty town to the next convo isn't nearly the fun that P2 was - I only came back to the game because of P3's announcement, as I think I'll appreciate the new story better knowing the original.

Sort of resigned myself to just that, and many reviews citing boring gameplay made me think that running around an empty town (other than some rare hostiles, but they're barely a threat without P2's death penalties) IS the game. If it can be fixed, even with restarting or a stolen save, I'd rather get the full experience.

Now, how can this be avoided in a new game?
Are GOG and Steam versions identical except for the launcher, or is one more reliable?
Are mods made for GOG known to break Steam or vice versa?
Any known issues with porting Russian<->English version mods (they don't touch the dialogue, but if they're based on different engine or script versions, something might happen)?
COURIER 21 Jan @ 6:17pm 
Originally posted by interwebz34:
Originally posted by courier vi:
I doubt anything you listed would softlock you from finishing the story. You should still be able to trade with people inside houses for additional medicine/ammo supplies.
You can enter non-infected houses in Classic? In my run (Bachelor), they are all locked, and have always been, despite perfect reputation. Only infected, looted, and story houses were ever open.
You need lockpicks to enter locked houses. Lockpicks are sold at Grief's lair. I believe they drop from bandits too, though.

Originally posted by interwebz34:
While I probably have enough resources to finish the game anyway, running around an empty town to the next convo isn't nearly the fun that P2 was - I only came back to the game because of P3's announcement, as I think I'll appreciate the new story better knowing the original.

Sort of resigned myself to just that, and many reviews citing boring gameplay made me think that running around an empty town (other than some rare hostiles, but they're barely a threat without P2's death penalties) IS the game. If it can be fixed, even with restarting or a stolen save, I'd rather get the full experience.
How far in the run are you? Keep in mind, this game is quite longer than Pathologic 2. Haruspex and Changeling will have the same town to walk through during their respective quests.

It's better to get an uncorrupted save instead of restarting the whole run. What day do you need?

Originally posted by interwebz34:
Now, how can this be avoided in a new game?
Are GOG and Steam versions identical except for the launcher, or is one more reliable?
Are mods made for GOG known to break Steam or vice versa?
Any known issues with porting Russian<->English version mods (they don't touch the dialogue, but if they're based on different engine or script versions, something might happen)?
Unfortunately, I can't tell you as I played this on vanilla and still had some issues. There's really no way to tell how the game will run on modern systems, modded or not.
Originally posted by courier vi:
You need lockpicks to enter locked houses. Lockpicks are sold at Grief's lair. I believe they drop from bandits too, though.
Ah, right, I even recall it mentioned somewhere. Just didn't occur to me that breaking into people's homes would earn their trust for trading.

Tested it now: kids will trade, some adults don't interact, others do as if they're on the street, so that works.


Originally posted by courier vi:
How far in the run are you? Keep in mind, this game is quite longer than Pathologic 2. Haruspex and Changeling will have the same town to walk through during their respective quests.
It's better to get an uncorrupted save instead of restarting the whole run. What day do you need?
Thanks! I've reached day 6, just before the Termitary shootout. That's when I noticed there's too many things going wrong for that to be the intended experience.

My understanding was that Bachelor is the highlight of P1, with Changeling unfinished, but still worth playing for its uniqueness, and Haruspex remade almost perfectly in P2. While P3's nonlinear timeline, from the trailers, seems like it only shares the fabula with P1's Bachelor.
Last edited by interwebz34; 22 Jan @ 2:52am
COURIER 22 Jan @ 4:12am 
Originally posted by interwebz34:
Originally posted by courier vi:
How far in the run are you? Keep in mind, this game is quite longer than Pathologic 2. Haruspex and Changeling will have the same town to walk through during their respective quests.
It's better to get an uncorrupted save instead of restarting the whole run. What day do you need?
Thanks! I've reached day 6, just before the Termitary shootout. That's when I noticed there's too many things going wrong for that to be the intended experience.
The closest I have is the end of Day 5 (with finished quest of the day).
https://drive.google.com/file/d/1VYAmb-ESmZYSvneuCZIVJHTN6h7Q4Ooj/view?usp=sharing

Originally posted by interwebz34:
My understanding was that Bachelor is the highlight of P1, with Changeling unfinished, but still worth playing for its uniqueness, and Haruspex remade almost perfectly in P2. While P3's nonlinear timeline, from the trailers, seems like it only shares the fabula with P1's Bachelor.
Bachelor is great. You get tons of money, reputation, free stuff. He does have his shortcomings, though. Haruspex feels more balanced in terms of his story and actual gameplay. Also, he's more suited for killing random thugs on the street, considering Daniil's initial goal is to defeat death itself.
Thanks! I see there's people in the streets, at the very least. Wonder if it's the fog mod that was at fault.

Originally posted by courier vi:
Bachelor is great. You get tons of money, reputation, free stuff. He does have his shortcomings, though. Haruspex feels more balanced in terms of his story and actual gameplay.
Yeah, when I played my Bach as paranoid and greedy as I did in P2 (where you have to hunt bandits to survive), I amassed 200k and all three guns, and wondered if I'll even get to use that up by the end of the game. Probably yes, with the number of rats, but I never came as close to the edge as the Haruspex.

But I mean best in terms of game enjoyment of course.
Yeah, the issue is recurring, got the same again on Day 8. Actually, a save was corrupted already late on Day 7.
I *think* - but I'm not sure - that some of the causes could be:
* Saving in the theater, then loading
* Saving inside a house while the districts changed outside
* Using uspeed to sprint around the map / gt_speed to adjust timescale - not sure about this one, because generally it was fine when I had them permanently altered in the config
Theruss 5 Mar @ 10:50pm 
I'm experiencing the lack of npcs on the street just after day 1 of Bachelor's route. I've played through this game a couple times with all three characters, the last time being 4 years ago. I must have gotten lucky not to encounter this bug, now I can't seem to shake it. I'm trying to figure out what causes it myself. I use absolutely no mods.
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