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The economy design of the is just extreamly POOR.
Additionaly I would like to point out the strange variations in production costs within one day.
I had production costs going from 24K to 139K within couple of hours of in game time while I did nothing but chage the store prices.
This along with the points you mentioned above makes an illogical game that is stupidly difficult when playing safe but at the same time WAY TOO EASY when you figure it out.
Key to success ?
Do R&D for Car manufacturing (which unlocks purchase of vehicles from the global market) then sell those vehicles directly in your retail stores.
As the buying price is high so is your selling price meaning max profits.
And while there are no local competitors you just need products that the 4 competitor companies dont have access to yet and you own the world in less than 1 year !
By the way, another silly game mechanic is the price of land that increases as you buy more !
To explain you buy a piece of land with gold, oil, silver and what not for 5 million in the start of the game ??? (cheaper than the Factory you build on it ??).
Then each piece of land you buy will cost 25% more untill you are buying the same type of land for 190 Millions.
Which I have to agree is a more logical price for that sice of land with all the resources they put in the ground.
The game has a good and fun interface but failes drastically on the economy model...
P.S. To WINGNUT : Explain your theory to Rolex, Hermes, or Dior to see if they agree with you ;)