Nimbatus - The Space Drone Constructor

Nimbatus - The Space Drone Constructor

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Automation Ideas
I am playing Survival with Engineer Captain on Normal Difficulty.

I would like to add some automation to my drone, to make controlling it easier:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3488138291

Controls got so complicated that I had to describe them:
SPACE - toggle anti-gravity CTRL - toggle drill SHIFT - toggle resource collector Q - toggle magnet Z - cooling X - toggle shields C - heating LMB - shoot RMB - sniper

I have two VTOL Thrusters directed towards Gravity center so that I can counter the gravity when needed. However with 3 different levels of gravity and the changing mass of the drone (when I transport something, or whenever I add a new part) it doesn't do a good job.

I can add 360 degrees Proximity Sensor to automatically turn on the Shields.

I can control Heaters/Coolers with the Temperature Sensor or Temperature Probe. However, it gets tricky when transporting a Freezer (I am thinking about a long arm with magnet, possible with a piston).

But it's the moving/rotating that gets challenging. So I am thinking about a new "Flying Saucer" design with two features:
  1. Stabilisation - so that the drone always looks towards the planet core, so that pressing S always means going down, pressing D always means going to the right side of the screen and so on. That should be pretty easy to do using Directional Sensor.
  2. Countering gravity. In this test drone below I have two Dynamic Thrusters with manual controls to adjust the thrust so that it is equal to the gravity strength. But if I pick up something, or lose some parts in the fight, I need to recalibrate, which is manual work that I am trying to avoid. And obviously the beginning of every planet would be starting with calibration...

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3488143903

I thought about using Speed Sensor - at the beginning of the map, the drone starts falling down, so I thought to keep increasing thrust until the speed decreases to 0. However, if this automation overshoots, and the drone starts moving up, it will keep increasing thrust... The experiments I have done were by setting the Speed Sensor limit to 1 (i am a perfectionist).

Honestly, without Speed Sensor having some kind of direction, I cannot see any use of it.

Similarly the Altimeter - "percent of planet's radius"? And on what height do I even start the map...? Unless I am playing as Programmer Captain and want to have some high orbit satellite, this sensor seems pretty useless.
Last edited by Jarcionek; 26 May @ 8:28am
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Maybe some circular spinning drone? However, I don't have the rotating mechanical part yet, so I could only use VTOL Thrusters to move towards the mouse pointer or away from it...
after doing some tests I found that the weight of each mass unit is:
on low gravity about 0.27077 force units
on normal gravity about 0.52846 force units
on high gravity about 1.05615 force units
So you should be able to use those (along with the mass of whatever you're trying to cancel gravity on) to calculate exactly what the dynamic thruster's start force should be.
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