Empyrion - Galactic Survival

Empyrion - Galactic Survival

Easy Infinate Money.
Omnicron Sector -> Orbital Mineral Synthesis Factory -> Buy Optronics -> Hidden Station -> Sell Optronics -> Profit -> Repeat
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Показані коментарі 115 із 23
Or just go to Theta-4.
There are 6 traders there and half of them buy and sell commodities to the other traders there for a profit.
There are many such examples in various POIs, this thread would be several pages long to list them all I think.
I have a hard time to say: Don't take profit of it, this shouldn't happen...Hard because I really cannot advice someone to skip doing what's in the game.
Автор останньої редакції: japp_02; 23 год. тому
Цитата допису Vermillion:
Or just go to Theta-4.
There are 6 traders there and half of them buy and sell commodities to the other traders there for a profit.
All in the same POI? I'll have to get around to trying it.
Compared to commodity items, I think optronics are more exploitable because of how many can fit in my inventory, then I can just build some satellites with teleporters.
The Economy exploiter progression:
Novice= Producing and selling basic guns.
Average= Buying and selling commodities.
Veteran= Buying and selling optronics.
Not an exploit. Intended feature. Ammo and repairs are expensive.

You'll get a better experience resolving to not sell wares in the same station you purchased them. I think you have to do this with optronics anyway, as there aren't any stations with both a factory trader and a warehouse trader.
Цитата допису The Big Brzezinski:
Not an exploit. Intended feature. Ammo and repairs are expensive.

You'll get a better experience resolving to not sell wares in the same station you purchased them. I think you have to do this with optronics anyway, as there aren't any stations with both a factory trader and a warehouse trader.
I love the idea of being able to trade, Though I do remember one time in my old run where i was in brotherhood of farr territory on some desert planet and found a trader selling something and i walk down the hall to sell it to the other guy that bought them relics for more than i was buying them for. But most trade in this game isnt that easy and you would need to fly to a settlement or other station from a factory or make it yourself. Which i love the idea of being a smuggler or trader in a space game. Its definitely not an exploit. Plus if someone don't enjoy a said feature of the game and finds it exploity or unbalanced in terms of what they enjoy in terms of gameplay. They dont have to utilize that. Such as you can make everything yourself and play the entire game without even touching the trade system. If your playing without weight limits or cpu limits. Does the money account for anything substantial in the game. not really. Trading is just for the immersion value of the player in the game and gives the player something to do that isnt just fight pois and so on.
Цитата допису The Big Brzezinski:
Not an exploit. Intended feature. Ammo and repairs are expensive.
No, you make bad excuses for bad design.
it's a clear exploit, you just print your money and you could as well use the console, it's faster.
Also playing it to take profits gives the player a totally false view of basic economic competition usages and laws in RL. Not saying that games have to be educational, but they should not deviate from RL unless really necessary. In EGS it's not necessary, it's just bad design.
Автор останньої редакції: japp_02; 13 год. тому
Цитата допису japp_02:
Цитата допису The Big Brzezinski:
Not an exploit. Intended feature. Ammo and repairs are expensive.
No, you make bad excuses for bad design.
it's a clear exploit, you just print your money and you could as well use the console, it's faster.
Also playing it to take profits gives the player a totally false view of basic economic competition usages and laws in RL. Not saying that games have to be educational, but they should not deviate from RL unless really necessary. In EGS it's not necessary, it's just bad design.
And lets remember this is a video game, not real life. and a video game at the end of the day should be fun. Which as of how it is the design of how they got the economy is fun for many players. if its not fun for you dont participate in that aspect of the game or play a different game. Lets also remember nothing in life in perfect. If you want a game that takes economy to a serious closer to a real working economy in mind. Try x4 foundations.
It's not fun to completely invalidate the game's economy.
Цитата допису ravien_ff:
It's not fun to completely invalidate the game's economy.
Sorry to break your bubble. But this game has no economy. It's trade system is very similar to Minecrafts. Where you can either trade in order to win the game or play with just the survival aspects to beat the game. Or even have a bit of both spices of life. Empyrion is no different where it's trade system is just there for fun.

Now you are saying people invalidate the games economy. Please indulge what does trading with any settlements or stations do for them stations or settlements. What do they do for them besides up a number that means nothing. The factions don't trade with each other. Don't transport resources with each other. Or so forth. There is no economy. It's just that you don't like that people enjoy playing the game differently than you. They aren't invalidating it. It's that you don't like how they play. A game is a game. It's ment to be fun. Majority of people just get home after work or school and just want a game to go home and relax too. Not stress and grind as if it's a second life.
Автор останньої редакції: TomokoZerra; 8 год. тому
Цитата допису ☆ id/SweetRin ☆ JP:
Цитата допису japp_02:
No, you make bad excuses for bad design.
it's a clear exploit, you just print your money and you could as well use the console, it's faster.
Also playing it to take profits gives the player a totally false view of basic economic competition usages and laws in RL. Not saying that games have to be educational, but they should not deviate from RL unless really necessary. In EGS it's not necessary, it's just bad design.
And lets remember this is a video game, not real life. and a video game at the end of the day should be fun. Which as of how it is the design of how they got the economy is fun for many players. if its not fun for you dont participate in that aspect of the game or play a different game. Lets also remember nothing in life in perfect. If you want a game that takes economy to a serious closer to a real working economy in mind. Try x4 foundations.

No, no...You simplify what I'm saying to the point to invent things I never said, I didn't say that the economy in this game should be perfect or even close to it, I only talked about the aspect where you have 2 traders close together, one buys for 2000, the other sells the same thing for 800. If this is not an exploit, IdK, and certainly it is NOT fun, it is plain stupid. Should I have fun with such stupidities? I think not, and no one else should if not insane.
Автор останньої редакції: japp_02; 8 год. тому
Цитата допису japp_02:
Цитата допису ☆ id/SweetRin ☆ JP:
And lets remember this is a video game, not real life. and a video game at the end of the day should be fun. Which as of how it is the design of how they got the economy is fun for many players. if its not fun for you dont participate in that aspect of the game or play a different game. Lets also remember nothing in life in perfect. If you want a game that takes economy to a serious closer to a real working economy in mind. Try x4 foundations.

No, no...You simplify what I'm saying to the point to invent things I never said, I didn't say that the economy in this game should be perfect or even close to it, I only talked about the aspect where you have 2 traders close together, one buys for 2000, the other sells for 800. If this is not an exploit, IdK, and certainly it is NOT fun, it is plain stupid. Should I have fun with such stupidities? I think not, and no one else should.
Then dont participate with it. To me when i found the trader down the hall willing to buy the relics i bought just seconds ago. I found it hilarious as i just started imagining how lazy the guy selling the relics is or not to bright they where. So again if you dont like a specific aspect of a game. don't use that part of it. or dont do the part of that you dont like. Such as me i did it and i found it funny as its comedic when you find something like that. For me it was in the brotherhood of farr some desert planet that had like a shopping mall like poi. Do i go out of my way to abuse it. the first time i did as in that run i was already at the point of where i was mostly running on fumes to continue playing so i just had fun with that. Though i will admit i do love buying myself infinite burgers in the game as i also find it fun. I do however wish the game expanded on the factor of plants and things you can farm as the game mostly its all the same. I dont think they should change the way some trading in the game is.

Further note since i played that run with volume weight on, i manually carried them relics by hand from one trader to the other and repeated it probably 50 times. I had my fun doing that as it was fun. Not to mention its still one thing i joke about to this day that i found in the game as its funny. Its certainly not fun for you, but your also who participated in doing it when you dont have to. You could of choose not to sell to that trader right down the hall but choose to fly it to a trader 5 star systems away. Just because you don't find it fun, dont ruin what someone else does find fun which is my point.
Цитата допису japp_02:
Цитата допису The Big Brzezinski:
Not an exploit. Intended feature. Ammo and repairs are expensive.
No, you make bad excuses for bad design.
it's a clear exploit, you just print your money and you could as well use the console, it's faster.
Also playing it to take profits gives the player a totally false view of basic economic competition usages and laws in RL. Not saying that games have to be educational, but they should not deviate from RL unless really necessary. In EGS it's not necessary, it's just bad design.
I decline to discus the verisimilitude of frontier economics in spacefairing settings in this thread.

Earning money through trade in Empyrion is a long process that relies on exploration, efficient navigation, and diligent record keeping. You'l never make much money until you've explored enough places and discovered enough trade partners to form a profitable and sustainable trade route.

When you do make a significant pile, what you'll mostly be able to buy with it is stuff you can't manufacture yourself easily or at all. Stuff like heavier space suits, medicine, food, and parts for autominers and advanced small arms. What you won't be able to buy is large volumes of raw materials. You'll have to search high and low to find enough traders to sell you mid and high grade materials like neodymium and zascosium. You'll never find enough traders to sell you as much titanium, sathium, and iron as you need for ship hulls. Carbon substrate, crushed stone, and wood, they don't even touch.

So since trading takes effort and skill and returns reasonable rewards, I don't the problem. It's a valid way of acquiring things you need, if not always optimal. It's not like there's any particular merit in an autominer core pried from the cold dead hands of some Zirax soldier that a core purchased with money earned selling supplies to frontier settlements lacks.
If you can print credits with literally zero effort, you might as well just remove credits and traders. It's not fun to just press a few buttons and become a millionaire with no effort, no planning, not even any luck.
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Показані коментарі 115 із 23
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