Dead by Daylight

Dead by Daylight

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Nayeh 17 Jun, 2018 @ 1:44pm
Killer's Mouse Sensitivity - 0 is still too fast
Like in the topic.

I'm Overwatch player, so I'm a FPS player. And I'm sure a lot of people are. I'm used to low DPI, low sensitivity. I don't have any issue with Survivor's sensitivity, the bar actually works, I have it on 10% and it's fine.

But then there is Killer. I have 0% on him (with lowest DPI in my mouse, which is 400) and yet with short move to the right I'm making 360. What am I supposed to than? I can't even lower my DPI, cuz I have it on lowest possible in my mouse. I've set it to 100% for a test, and it wasn't that diffrent from 0%.

Please, devs, let us have low sensitivity on killers. It's impossible to swing for someone, who plays FPS games and is used to low sensitivity. Very low sensitivity. Especially, when that person is not playing DBD only... It's really frustrating and makes playing this game not fun...
Last edited by Nayeh; 17 Jun, 2018 @ 1:44pm
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Showing 16-28 of 28 comments
Martyste 25 Jan, 2022 @ 10:33am 
Thanks to this thread I was finally able to make my sensitivity high enough, by doing the opposite adjustement. On a touchpad, 100% sensivity hardly makes you 180 with a full stroke left to right. Changing ratios to 1.8 did the trick! ( The real mouse next to me would actually spin 7 times on the 22cm mouse pad... )
ThirdEyeQi 8 Oct, 2022 @ 2:49pm 
C:\Users\(name)\AppData\Local\DeadByDaylight\Saved\Config\WindowsNoEditor\input.ini

AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-.5)
AxisMappings=(AxisName="Turn",Key=MouseX,Scale=.5)

--------------

I just tested this and it did not work for me. Even made it a Read Only file, also tried .25.
Can someone confirm this still works?
Last edited by ThirdEyeQi; 8 Oct, 2022 @ 2:50pm
HackerPide 16 Apr, 2023 @ 7:56pm 
Originally posted by ThirdEyeQi:
C:\Users\(name)\AppData\Local\DeadByDaylight\Saved\Config\WindowsNoEditor\input.ini

AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-.5)
AxisMappings=(AxisName="Turn",Key=MouseX,Scale=.5)

--------------

I just tested this and it did not work for me. Even made it a Read Only file, also tried .25.
Can someone confirm this still works?
This doesn't seem to work anymore. It does mess with key bindings when used but doesn't actually change the scale.
Retalak 22 Apr, 2023 @ 2:22pm 
They seemed to have completely borked this in the latest update. Really annoying because these options were the only thing that made this game playable.
Retalak 22 Apr, 2023 @ 2:23pm 
It changes my sensitivity properly, but then my movement keys are unbound and I cannot rebind them.
HackerPide 22 Apr, 2023 @ 2:37pm 
Originally posted by Retalak:
It changes my sensitivity properly, but then my movement keys are unbound and I cannot rebind them.
I"m surprised your sensitivity changes, because mine doesnt. It is possible to rebind the movement keys. Just set them after using the config line then removing the line, then add the line back after rebinding.

Can you tell me how you made it work for you? I'm currently changing dpi when playing killer.
Retalak 22 Apr, 2023 @ 2:57pm 
After playing around with it, I found a new way to get it to work.
1. Open the game and change your movement keys to something else, and then change them back. This will populate your input.ini file.
2. Navigate to %localappdata% -> DeadByDaylight -> Saved -> Config ->WindowsClient
3. Open input.ini and change
AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY) AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX)
to
AxisMappings=(AxisName="LookUp",Scale=-0.100000,Key=MouseY) AxisMappings=(AxisName="Turn",Scale=0.100000,Key=MouseX)
or whatever you find works best for you. From my experience, if you do not populate the input.ini with the rest of your keybindings explicitly by doing step 1, your movement keys will be unbound and you will not be able to rebind them.
HackerPide 22 Apr, 2023 @ 3:27pm 
Can confirm this works, happy to see this actually still works!

Originally posted by Retalak:
After playing around with it, I found a new way to get it to work.
1. Open the game and change your movement keys to something else, and then change them back. This will populate your input.ini file.
2. Navigate to %localappdata% -> DeadByDaylight -> Saved -> Config ->WindowsClient
3. Open input.ini and change
AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=MouseY) AxisMappings=(AxisName="Turn",Scale=1.000000,Key=MouseX)
to
AxisMappings=(AxisName="LookUp",Scale=-0.100000,Key=MouseY) AxisMappings=(AxisName="Turn",Scale=0.100000,Key=MouseX)
or whatever you find works best for you. From my experience, if you do not populate the input.ini with the rest of your keybindings explicitly by doing step 1, your movement keys will be unbound and you will not be able to rebind them.
HackerPide 22 Apr, 2023 @ 4:19pm 
Just found about this:
https://www.pcgamingwiki.com/wiki/Dead_by_Daylight#Mouse_sensitivity
It works and no need to rebind, besides the config looks cleaner :D

  1. Go to the configuration files location.
    %LOCALAPPDATA%\DeadByDaylight\Saved\Config\WindowsClient
  2. Open Input.ini.
  3. Add the following lines, changing the Sensitivity values on the MouseX and MouseY Axes as desired:
[/script/engine.inputsettings] bEnableMouseSmoothing=False AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.015000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.015000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))
Last edited by HackerPide; 22 Apr, 2023 @ 4:22pm
Noctric𒉭 6 May, 2023 @ 2:45pm 
Input ini still is empty, and adding anything in it doesnt work.
HackerPide 6 May, 2023 @ 8:42pm 
Originally posted by Cedisbranded 𒉭:
Input ini still is empty, and adding anything in it doesnt work.
Are you sure you are editing the files in the WindowsClient folder and not WindowsNoEditor?

If you are playing from another launcher, heres a list of config locatins:
https://www.pcgamingwiki.com/wiki/Dead_by_Daylight#Configuration_file.28s.29_location

System
Location
Steam
%LOCALAPPDATA%\DeadByDaylight\Saved\Config\WindowsClient
Epic Games Launcher
%LOCALAPPDATA%\DeadByDaylight\Saved\Config\EGS
Microsoft Store
%LOCALAPPDATA%\DeadByDaylight\Saved\Config\WinGDK
Steam Play (Linux)
<Steam-folder>/steamapps/compatdata/381210/pfx/
Last edited by HackerPide; 6 May, 2023 @ 8:48pm
Noctric𒉭 7 May, 2023 @ 3:27pm 
Yes 100% sure. Input.ini Still is empty but I found another fix for it : GameUserSettings.ini isnt empty for me so I added AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-0.2)
AxisMappings=(AxisName="Turn",Key=MouseX,Scale=0.2) to it. It basically changes how the scaling of the Sensitivity works and downscales it. The normal scale would be 1, but I set it to -0.2 and 0.2. Thanks for the reply though!
HackerPide 7 May, 2023 @ 5:20pm 
Originally posted by Cedisbranded 𒉭:
Yes 100% sure. Input.ini Still is empty but I found another fix for it : GameUserSettings.ini isnt empty for me so I added AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-0.2)
AxisMappings=(AxisName="Turn",Key=MouseX,Scale=0.2) to it. It basically changes how the scaling of the Sensitivity works and downscales it. The normal scale would be 1, but I set it to -0.2 and 0.2. Thanks for the reply though!

Input.ini should be empty by default.
I didn't know those lines worked in GameUserSettings.ini, that might be a slightly better fix than the one I use.
Last edited by HackerPide; 7 May, 2023 @ 5:43pm
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Date Posted: 17 Jun, 2018 @ 1:44pm
Posts: 28