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The pattern is always the same and i have seen it in so many other businesses. this really looks like a very overwhelmed leadership. they lost the oversight and just pick up the most urgent bugs and adjustments without testing wide enough.
the really sad part is that still today in this state dbd is into they could grow a lot and i mean A LOT, because there is nothing comparable in this niche dbd is into.
sadly after watching so many "streams" and "dev news" it is clear that this will never happen without fundamental changes in team leadership and priorities. so we all have to live with the usual pattern all pvp games have: today one side is overpowered, tomorrow the other side and repeat.
Ok, slow down there, totem progress not resetting is a wild suggestion. Just nerf it back again, progress not resetting would hurt the hex perks a bit too much, since you wont be able to defend them at all
Just a small reminder that every survivor said that the 5% nerf on pain res was nothing when in reality it was a 20% nerf and its the same with thrill its only a 4% buff that make it a 20% buff total when it have all of his token so by the same standard that buff is meaningless and should stay in the game.
Awful take as usual and terrible comparison. No doubt you're enjoying winning virtually every match with your hex builds.
How unsurprising that you're taking the fallacious us vs them route also. As though anything you've said has anything to do with the topic.
Being sneaky with the numbers is a bit disingenuous of you too. That "only a 4% buff" has almost doubled the time it takes to cleanse each totem (from 28 seconds to 46 seconds) and totems can be re-lit with Pentimento or interrupted via several methods. But sure, word it as "4%" to make it sound insignificant.
ummmmmmmmmmmmmmmmmmm thanks
After thinking about it how would you handle 99ing totems? Decay? Trap totems would completely worthless if you can 99. You could also 99 to bless totems faster circumventing a balancing mechanic.