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Rapporter et oversættelsesproblem
2. Portals that lead to other maps to explore, or a underground.. Having just one map is great, but what made Warlock 2 great was the exploration factor it was fun exploring new mini worlds. Perhaps some factions start on these other elemental plane worlds or an elemental underground.
3. Alliances mean something, for example when an enemy declares war with you they can ask an ally to be apart of their stack to be assigned to their stack as they plot their course to invade your city. As a defender you can call an ally to ask to assign troops at your town for a certain amount of turns. Also if your hunting the elemental planes you can ask your ally to go adventuring with you to gain experience and share experience. They will be assigned to your stack of units for a set amount of turns. Such an idea was taken from Zombasite you can look it up as they also allow other factions to be formed as the game carries on. I highly recommend the developer to try playing that game to see many great ideas within that game.
I have many other suggestions and can list more if you liked the above, but those would be my top 3 things.
2. Hero progression (skills, traits, items, quests)
3. Limited movement of troops in tactical battles (units should not be able to move nearly everywhere in 1 turn. Making unit placement and movement matter)
***As a balance thing, I don't want this dedicated trait to be viable in Multiplayer. Should let players get strong enough to beat the hardest AI but should also totally get dumpstered in PvP.
2. Summoner hero capable of beating the game in the highest difficulty v.s. AI just like in the original. In Fallen Enchantress I would level up Sovereign up quickly to get all the summon spells asap and walked around with a super powerful summoned army and won the game. It was such a unique experience and the primary reason why I'm a huge fan of Fallen Enchantress. In that game you got to command kingdom destroying summons unlike every other video game in existence.
3. Some way for summons to compete with endgame units. In fallen enchantress fully decked out endgame units ran circles around my summons so I had to end games quickly. Same with Sorcerer King. I wish for equipments you can make solely out of pure mana that can only be equipped to summons, and come with a mana upkeep.
2) Dungeons similar to those in the Age of Wonders series of games
3) Some unique resources other than magic shards
1. more creature variety
2. more uniqueness to the races as in FELH they fell kinda samey
3. reworked city sieges
2. The city building/management was my favorite part of FE:LH, would like to see it return.
3. Would like to see decision making for your faction, citizens come to you with requests or problems arise that you need to make a decision on and that could lead to positive or negative outcomes. (Unrest leads to rebellion)
#1 The 64B allows for bigger maps or so I have been told
#2 Ditto
#3 Worth discussion but I would not want it to effect the flow of the game or be more than an occasional event
Do you want an unpolished buggy full release or a game that has been tested by several hundred players and had most of the bumps and potholes repaired?
Do not play the seventh version because it to did not have input from its fans during development.
The second and third versions of the above game both had to be fixed by Modders when the company stop patching them.
2. More unit variety in both factions and enemies in the wild
3. Better balance so that random game ending stacks don't show up near cities in the beginning of the game, items are priced better, technology and building rates more appropriate, etc. At least create an early game environment where you have a chance to grow somewhat powerful before all hell breaks loose.
2. Better, more varied graphics that do not have that washed out look. (The OpenGL drivers works so good on my Nvidia 2060 - no noisy fan)
3. very few, if any, quests