Elemental: Reforged

Elemental: Reforged

 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Frogboy  [udvikler] 29. juli kl. 8:04
Elemental Wishlist
If you could list 3, and only 3 things you absolutely want in Reforged, what would they be?
< >
Viser 1-15 af 18 kommentarer
TioWawy 29. juli kl. 8:15 
Sieges, naval battles and more races
Fun spells to research and to cast for my wizards, having fun with designing my troops, immersive gameplay.
Ronnie 29. juli kl. 8:53 
1. More dynamic play as the game carries on where roaming bandits, monsters etc could forge a lesser faction that can evolve to a greater faction assigning a leader if left unchecked to rival the rulers in the game as the game carries on. This also could be an event as well or where many monsters etc roam and seem to dominate a given area in the world or another plane mentioned below in which they could invade the original main map world and explore other world maps via portals. Perhaps in the tech magic tree it can unlock diffrent elemental plane portal worlds to explore and expand their fantasy civilization into. There could be some great resources, treasures,quests and potential recruits being descent to legendary like some ancient dragons etc on these elemental plane worlds. Allowing units to evolve into something better as well by growing in experience.


2. Portals that lead to other maps to explore, or a underground.. Having just one map is great, but what made Warlock 2 great was the exploration factor it was fun exploring new mini worlds. Perhaps some factions start on these other elemental plane worlds or an elemental underground.


3. Alliances mean something, for example when an enemy declares war with you they can ask an ally to be apart of their stack to be assigned to their stack as they plot their course to invade your city. As a defender you can call an ally to ask to assign troops at your town for a certain amount of turns. Also if your hunting the elemental planes you can ask your ally to go adventuring with you to gain experience and share experience. They will be assigned to your stack of units for a set amount of turns. Such an idea was taken from Zombasite you can look it up as they also allow other factions to be formed as the game carries on. I highly recommend the developer to try playing that game to see many great ideas within that game.


I have many other suggestions and can list more if you liked the above, but those would be my top 3 things.
Sidst redigeret af Ronnie; 29. juli kl. 9:18
mordbrenner 29. juli kl. 11:07 
1. Linux support :)
2. Hero progression (skills, traits, items, quests)
3. Limited movement of troops in tactical battles (units should not be able to move nearly everywhere in 1 turn. Making unit placement and movement matter)
CuddilyWuddily 29. juli kl. 21:52 
1. Dedicated trait that lets you play without a city. So it's just Sovereign and whatever summons she summons via level up and units she's able to recruit. Just like in Fallen Enchantress. Well, sort of, Fallen Enchantress didn't have a dedicated trait but I made it work. I could beat the hardest difficulty with 0 cities. You need to be able to somehow increase your mana income to pay for all the summon upkeeps.

***As a balance thing, I don't want this dedicated trait to be viable in Multiplayer. Should let players get strong enough to beat the hardest AI but should also totally get dumpstered in PvP.

2. Summoner hero capable of beating the game in the highest difficulty v.s. AI just like in the original. In Fallen Enchantress I would level up Sovereign up quickly to get all the summon spells asap and walked around with a super powerful summoned army and won the game. It was such a unique experience and the primary reason why I'm a huge fan of Fallen Enchantress. In that game you got to command kingdom destroying summons unlike every other video game in existence.

3. Some way for summons to compete with endgame units. In fallen enchantress fully decked out endgame units ran circles around my summons so I had to end games quickly. Same with Sorcerer King. I wish for equipments you can make solely out of pure mana that can only be equipped to summons, and come with a mana upkeep.
Лёв 30. juli kl. 1:47 
1) Movement of units on water (boats) and battles on water

2) Dungeons similar to those in the Age of Wonders series of games

3) Some unique resources other than magic shards
Phalion 30. juli kl. 3:07 
the top 2 things I'd want are things you already got plans to do. modsupport and better performance, ai no more crashes. so here's 3 others.

1. more creature variety
2. more uniqueness to the races as in FELH they fell kinda samey
3. reworked city sieges
Sidst redigeret af Phalion; 30. juli kl. 3:07
Visconti 30. juli kl. 4:38 
1. Even on the biggest map for FE:LH, I thought the world still seemed small. I would like to see units and grids scaled down a little so the world will have a "vastness" to it.
2. The city building/management was my favorite part of FE:LH, would like to see it return.
3. Would like to see decision making for your faction, citizens come to you with requests or problems arise that you need to make a decision on and that could lead to positive or negative outcomes. (Unrest leads to rebellion)
ghost88 30. juli kl. 10:05 
Oprindeligt skrevet af Visconti:
1. Even on the biggest map for FE:LH, I thought the world still seemed small. I would like to see units and grids scaled down a little so the world will have a "vastness" to it.
2. The city building/management was my favorite part of FE:LH, would like to see it return.
3. Would like to see decision making for your faction, citizens come to you with requests or problems arise that you need to make a decision on and that could lead to positive or negative outcomes. (Unrest leads to rebellion)

#1 The 64B allows for bigger maps or so I have been told

#2 Ditto

#3 Worth discussion but I would not want it to effect the flow of the game or be more than an occasional event
TidalUK 30. juli kl. 10:19 
An Early Access :p
kensw 30. juli kl. 16:44 
No Early Access - Full release
ghost88 30. juli kl. 19:03 
Oprindeligt skrevet af kensw:
No Early Access - Full release


Do you want an unpolished buggy full release or a game that has been tested by several hundred players and had most of the bumps and potholes repaired?
ghost88 30. juli kl. 19:09 
I know that a certain 4X world builders Fourth, fifth and sixth versions took the no EA route and came out in a less than optimal state.

Do not play the seventh version because it to did not have input from its fans during development.

The second and third versions of the above game both had to be fixed by Modders when the company stop patching them.

Sidst redigeret af ghost88; 30. juli kl. 19:12
NelsMonsterX 31. juli kl. 0:22 
1. Many more quests, perhaps with some kind of random quest generator
2. More unit variety in both factions and enemies in the wild
3. Better balance so that random game ending stacks don't show up near cities in the beginning of the game, items are priced better, technology and building rates more appropriate, etc. At least create an early game environment where you have a chance to grow somewhat powerful before all hell breaks loose.
SmiteMeister 31. juli kl. 4:18 
1. Absolutely no stack of dooms. In other similar games, quick initiative and/or alot of movement points always beat any defence/armor
2. Better, more varied graphics that do not have that washed out look. (The OpenGL drivers works so good on my Nvidia 2060 - no noisy fan)
3. very few, if any, quests
< >
Viser 1-15 af 18 kommentarer
Per side: 1530 50