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And the recipes don't allow substitutes, because despite the drastic improvements in the crafting system in Fallout 4, allowing varying ingredients would require an entirely separate recipe for each possible variant.
Instead they did it exactly the opposite way round, which makes no sense.
it's trivial to edit the recipes to use a custom formlist that has all the water types and set that as the component requirement for the crafting recipe. then any type of water will be accepted for the recipe.
it works for bench recipes at the very least. i never tested if it works for the manufacturing machines though. manufacturing machines accept a formlist for output products though it works sequentially in that case. e.g formlist with security helmet and security armor. it'll make the first item on the list and consume materials, then do the same for the second item and then repeat.
what doees this mean ?
Now i know, he doesn't care about the milk, he just want to put his hands on the melons that provides milk . strong wants to grab some melons.
same as op, he realized quite early the importance of melons, for a survival matter of course.
empty bottles weigh half of the filled versions. 0.5 to be exact. also there are mods that let you fill water bottles outside of survival and give you appropriate empty bottles when you consume a drink.
(In this thread I’m really delving under the surface of the game design, to tease out better game design that I believe was buried under last minute pre-release hacks).
However I think this particular solution (make dirty water products by using clean water) just papers over the elephant in the room issue, which is that purified water should be much harder to come by than dirty water. Dirty water should be abundant, purified water should be rare, precious and hard to obtain. Instead it’s more or less the exact opposite.
Given how hard Bethesda locked down the economy in this game (based on lots of experience of economic exploits in earlier games), I don’t believe for a moment that they were unaware that (purified) water farming would break the game’s economy if it was made easy.
I think they were well aware of that, and when late in the day on the basis of whiny beta tester feedback, management said “Survival is too hard, make purified water production easier” the dev team just said “ok fine we’ll break the game then”. And either didn’t have the motivation or didn’t have the time to fix the issues that arose from that last minute change.
Both issues (scarcity and economics) could have been fixed trivially by Bethesda before launch:
The scarcity issue could have been fixed with a FLST (and re-usable bottles would also have helped, and bottle fill outside of Survival).
The economic issue could have been largely fixed by referencing Project Purity and setting the price of purified water to 1 cap.
Possibly you are using a (rational) mod that fixes this? But it’s not how the base game works.