Fallout 4

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Classic fallout 3 mod is getting a sequel in fallout 4 - Mothership Zeta Crew
Hello anyone and everyone interested in fallout modding! Nylon, the creator of the classic fallout 3 faction/quest mod "Mothership Zeta Crew" ( https://www.nexusmods.com/fallout3/mods/8747?tab=description ) returned to bring a sequel into the world of fallout 4.

The original was left unfinished at a late point in the mod, and will likely remain in such a state, though Nylon isn't against continuing it just yet. If the mod was to become popular enough, he said he may continue it as a director.

The sequel plans to take place after what would have been the end of the main story of the fallout 3 mod. Join us on discord here to check up on the progress of the new mod: https://discord.gg/tUFhnhNeAh


Play the original as well! It may never have been completed but it is a great mod nonetheless, probably my favorite of all time.
Last edited by Incursion; 7 Jul @ 8:45pm
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Showing 1-15 of 17 comments
Just a suggestion...

I would reword this...

leading with "play this devs' mod! He never finished his other mod, but play this one" doesn't invoke a lot of confidence.

And while there are many reasons why we mod makers never finish a mod.. advertising it is not a confidence builder that their next mod will be completed...

just saying.
@Nitemares Perhaps, but I feel like people should atleast deserve to know, no? Then they could make the decision themselves as to whether or not to look into the mod, and maybe follow it.

Unless you still believe that I should reword it, then I will. Thank you for your input
Zekiran 7 Jul @ 8:21pm 
Unfinished mod is unfinished. Yes there's a lot out there that *already uses it* on Nexus. ... Guy's never going to actually finish it, none of these big overarching mods ever will be.
@Zekiran Can't hurt to look into it, eh? Though I'm mostly posting this in hopes it reaches people who played the original.
Zekiran 7 Jul @ 8:28pm 
It can, actually.

Since the mod is in an incomplete state, there are any number of issues which will come up and break a game.

A lot of people right now don't want their game broken - if they're running it on the pre-NGU version, in particular, because *you cannot verify those game files* on steam to fix a hopelessly broken mod.

I loved Zeta in 3.

I'd love it if these guys would ever manage to finish things like it. The Pitt, Miami, pick your poison - but even NV is hopelessly never going to be in a state that isn't "well that's all I can do for the last 6 years now it's up to other people" who will then, invariably, deviate from the original intent or mess things up further.

I use Project Mojave but only in as far as I have the map, the base portion of the mod that had been available 4 years ago, and npc stuff purely so I can build settlements there. Ones which the 'inheritor' of that project and map *refuses to put in his version*. So... yeah, nah. I like it when they release finished-enough-to-settlement-build.

But it's not 'the original in fo4's engine', it's an unfinished mod. Easier to just play 3 if you want the whole thing proper.
@Zekiran I may be misunderstanding you, but so far only the original fallout 3 version of the mod is available to the public right now. I believe its relatively stable, or at least if it were to break it should only be the mod itself and not your game as a whole. I can confirm its always worked fine for me, lol. Even the TTW conversion.

The fallout 4 version is a complete "sequel" of sorts, it is not a recreation. I don't think Nylon is planning on recreating zeta neither, the mod will be standalone and takes place within the realm of fallout 4 alone.
Last edited by Incursion; 7 Jul @ 8:33pm
If you wan't the full picture you can look at Nylon's announcement in either the nexus comments or the discord.

Nexus announcement: https://www.nexusmods.com/fallout3/mods/8747?tab=posts
Fear2288 8 Jul @ 12:01am 
Originally posted by Zekiran:
It can, actually.

Since the mod is in an incomplete state, there are any number of issues which will come up and break a game.

A lot of people right now don't want their game broken - if they're running it on the pre-NGU version, in particular, because *you cannot verify those game files* on steam to fix a hopelessly broken mod.

I loved Zeta in 3.

I'd love it if these guys would ever manage to finish things like it. The Pitt, Miami, pick your poison - but even NV is hopelessly never going to be in a state that isn't "well that's all I can do for the last 6 years now it's up to other people" who will then, invariably, deviate from the original intent or mess things up further.

I use Project Mojave but only in as far as I have the map, the base portion of the mod that had been available 4 years ago, and npc stuff purely so I can build settlements there. Ones which the 'inheritor' of that project and map *refuses to put in his version*. So... yeah, nah. I like it when they release finished-enough-to-settlement-build.

But it's not 'the original in fo4's engine', it's an unfinished mod. Easier to just play 3 if you want the whole thing proper.
It would’ve been interesting to see if Grilled/FriedTurkey and his (or their? I’ve always been confused if they’re the same person with two different accounts or two separate people) Capital Wasteland Project and Project Mojave would’ve ever been completed.

It’s great for him/them that he/they got hired by BGS and are now working on FO76, but it sucked losing one of the better mod makers for FO4.

Last I heard, the team was still gonna release The Pitt, and I remember them showing it off in a near-complete state…but I think that was a couple months before the NG update so that may have really messed it all up.

Miami…I have no idea what’s going on there. You hear it’s dead, then it’s not dead, then it’s dead again, then it’s totally not dead, and so on.

Could be worse though…at least FO4 doesn’t have an equivalent of the Beyond Skyrim team - releasing YouTube showcases every couple months, hyping it up like they’re SO close to being done with one of them, and then delivering nothing…year after year after year…
Zekiran 8 Jul @ 12:10am 
Exactly all that. Like.

just give me a map and the possibility of settlement building. that is literally all I'm gonna use most of it for anyway :D
Oh I remember that. Weird but a lot of fun for FO3. An interesting what if even if incomplete.
Originally posted by Fear2288:
Last I heard, the team was still gonna release The Pitt, and I remember them showing it off in a near-complete state…but I think that was a couple months before the NG update so that may have really messed it all up.
Did they say they were going to release anything after The Pitt or was it supposed to be abandoned after The Pitt released?
Originally posted by Penguin Liberation Front:
Oh I remember that. Weird but a lot of fun for FO3. An interesting what if even if incomplete.
Yeah, I enjoyed It a lot back when I discovered it a few years back. Doubt many people remember it nowadays but it's nice to see someone who does.

I thought it was a really well made mod for the time it was released (2009 with updates till 2013)
Originally posted by Incursion:
Originally posted by Fear2288:
Last I heard, the team was still gonna release The Pitt, and I remember them showing it off in a near-complete state…but I think that was a couple months before the NG update so that may have really messed it all up.
Did they say they were going to release anything after The Pitt or was it supposed to be abandoned after The Pitt released?
I’m not sure.

Fried/Grilled left around May 2022, not long after Project Zeta and Point Lookout released.

I don’t know if the team had already began working on The Pitt and they decided to carry on and finish it, or if it’s being entirely made by the remaining members.

My assumption though is that if/when it releases - that’ll probably be it. I think Grilled/Fried was the driving force behind the Capital Wasteland Project and was likely the biggest contributor to the work they did. It’s tough to keep going when you lose your lead(s) and most skilled developer(s) unless someone else really steps up or you find new people with comparable talent and motivation.
Zekiran 8 Jul @ 7:31pm 
The more people Bethesda steals away from the modding community the fewer are likely to get finished. They cannot legally continue to make or finish their mods being on the payroll, which ... ugh. :/ But then they're not put into good use on bethesda's games, because *looks at Starfield* ... they did not learn a single thing from the modding community.
Voice actor here from Mothership Zeta Crew Mod. I do hope he works on it again. that would be amazing! That mod was my very first Voice acting job. So close to my heart.
Last edited by Handsome JezdaNikki; 9 Aug @ 10:00am
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