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I would reword this...
leading with "play this devs' mod! He never finished his other mod, but play this one" doesn't invoke a lot of confidence.
And while there are many reasons why we mod makers never finish a mod.. advertising it is not a confidence builder that their next mod will be completed...
just saying.
Unless you still believe that I should reword it, then I will. Thank you for your input
Since the mod is in an incomplete state, there are any number of issues which will come up and break a game.
A lot of people right now don't want their game broken - if they're running it on the pre-NGU version, in particular, because *you cannot verify those game files* on steam to fix a hopelessly broken mod.
I loved Zeta in 3.
I'd love it if these guys would ever manage to finish things like it. The Pitt, Miami, pick your poison - but even NV is hopelessly never going to be in a state that isn't "well that's all I can do for the last 6 years now it's up to other people" who will then, invariably, deviate from the original intent or mess things up further.
I use Project Mojave but only in as far as I have the map, the base portion of the mod that had been available 4 years ago, and npc stuff purely so I can build settlements there. Ones which the 'inheritor' of that project and map *refuses to put in his version*. So... yeah, nah. I like it when they release finished-enough-to-settlement-build.
But it's not 'the original in fo4's engine', it's an unfinished mod. Easier to just play 3 if you want the whole thing proper.
The fallout 4 version is a complete "sequel" of sorts, it is not a recreation. I don't think Nylon is planning on recreating zeta neither, the mod will be standalone and takes place within the realm of fallout 4 alone.
Nexus announcement: https://www.nexusmods.com/fallout3/mods/8747?tab=posts
It’s great for him/them that he/they got hired by BGS and are now working on FO76, but it sucked losing one of the better mod makers for FO4.
Last I heard, the team was still gonna release The Pitt, and I remember them showing it off in a near-complete state…but I think that was a couple months before the NG update so that may have really messed it all up.
Miami…I have no idea what’s going on there. You hear it’s dead, then it’s not dead, then it’s dead again, then it’s totally not dead, and so on.
Could be worse though…at least FO4 doesn’t have an equivalent of the Beyond Skyrim team - releasing YouTube showcases every couple months, hyping it up like they’re SO close to being done with one of them, and then delivering nothing…year after year after year…
just give me a map and the possibility of settlement building. that is literally all I'm gonna use most of it for anyway :D
I thought it was a really well made mod for the time it was released (2009 with updates till 2013)
Fried/Grilled left around May 2022, not long after Project Zeta and Point Lookout released.
I don’t know if the team had already began working on The Pitt and they decided to carry on and finish it, or if it’s being entirely made by the remaining members.
My assumption though is that if/when it releases - that’ll probably be it. I think Grilled/Fried was the driving force behind the Capital Wasteland Project and was likely the biggest contributor to the work they did. It’s tough to keep going when you lose your lead(s) and most skilled developer(s) unless someone else really steps up or you find new people with comparable talent and motivation.