Fallout 4

Fallout 4

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OddJob 30 Dec, 2024 @ 10:42pm
Mobs in FA4 have too much crackhead energy.
Anyone else notice it's kind of impossible to track shoot things in this game?

Any NPC becomes 'active' - like aware of your presence and engaging you, just has so much coke head energy, man. The way they snap to cover and glitch in and out of it, even the way they kind of slide while moving - it's hard to describe.

Even when NPCs are just randomly moving around and unaware, I find it really tough to get head shots because their movement is so erratic. I'm sure some of this is because I'm washed at FPS, but I think it's also the game just having really clunky NPC movement.
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Showing 1-10 of 10 comments
Zekiran 30 Dec, 2024 @ 10:56pm 
Your game is higher than 60 fps, this is fully expected buggy behavior.

Cap it to 60.
jynx 30 Dec, 2024 @ 11:21pm 
If you think that's bad, try old ME3 multiplayer with hi ping ratios or 7D2D on Horde night.....
Last edited by jynx; 31 Dec, 2024 @ 4:53pm
OddJob 31 Dec, 2024 @ 10:41am 
Originally posted by Zekiran:
Your game is higher than 60 fps, this is fully expected buggy behavior.

Cap it to 60.

Oh the FPS feels fine tbh.

I'm just talking about how like you go to aim at someone's head, and he's moving his head around in an unnatural way like he's on meth lmao.

Ai also seems to have really bad pathing, where they'll walk in a straight line, then just start sliding off in unpredictable directions - making it hard for me to hit reliably. It's not the end of the world and I still shoot them, just really hard to compensate for.
OddJob 31 Dec, 2024 @ 10:42am 
Originally posted by jynx:
If you think that's bad try old ME3 multiplayer with hi ping ratios or 7D2D on Horde night.....

I can imagine LOL

It's too bad FA4 didn't have a bigger multiplayer scene because I think the whole base building / invasion thing could be a lot of fun.
Varanus 31 Dec, 2024 @ 11:30am 
I dont have this problem at all. Unless I'm shooting at ghouls, and their matrix level bullet dodging skills.
trey 31 Dec, 2024 @ 11:31am 
Originally posted by OddJob:
It's too bad FA4 didn't have a bigger multiplayer scene because I think the whole base building / invasion thing could be a lot of fun.
Fallaut 4 doesn't have multiplayer...Fallout 76 does, but there's a reason why 4 is still more popular

there are mods available that can tweak things. I don't remember the vanilla headshots being a problem outside of raiders flinching off .308 rounds. I know that lifestyle can make people hard-headed but come on...
OddJob 31 Dec, 2024 @ 1:31pm 
Originally posted by path:
Originally posted by OddJob:
It's too bad FA4 didn't have a bigger multiplayer scene because I think the whole base building / invasion thing could be a lot of fun.
Fallaut 4 doesn't have multiplayer...Fallout 76 does, but there's a reason why 4 is still more popular

there are mods available that can tweak things. I don't remember the vanilla headshots being a problem outside of raiders flinching off .308 rounds. I know that lifestyle can make people hard-headed but come on...

Yeah idk what it is about FA4, but it's my personal favourite and I don't think 76 really compares.

And LOL yeah, the true-to-stat D&D style gameplay can be a bit uh, immersion breaking? I know it's an RPG and mobs are meant to get harder / have more hp, but my brain never quite gets used to not killing something with a head shot from a 308.
OddJob 31 Dec, 2024 @ 1:32pm 
Originally posted by Varanus:
I dont have this problem at all. Unless I'm shooting at ghouls, and their matrix level bullet dodging skills.

Yeah for the most part it's not -that- bad, like I can still hit things and it's not killing the game for me. Just had to learn to get a bit more snappy with my shots, because NPCs are almost constantly moving.

Ghouls are def the most extreme example of this - you're right. They're constantly twitching, sitting, standing, eating - just not sitting still long enough to get shot! And then yeah, God forbid if they detect and start charging toward you with matrix speed lmao
Last edited by OddJob; 31 Dec, 2024 @ 1:34pm
random_frugality 31 Dec, 2024 @ 2:09pm 
Originally posted by OddJob:
Originally posted by Zekiran:
Your game is higher than 60 fps, this is fully expected buggy behavior.

Cap it to 60.

Oh the FPS feels fine tbh.

I'm just talking about how like you go to aim at someone's head, and he's moving his head around in an unnatural way like he's on meth lmao.

Ai also seems to have really bad pathing, where they'll walk in a straight line, then just start sliding off in unpredictable directions - making it hard for me to hit reliably. It's not the end of the world and I still shoot them, just really hard to compensate for.

Maybe they just don't want to be shot.
OddJob 31 Dec, 2024 @ 2:13pm 
Originally posted by random_frugality:
Originally posted by OddJob:

Oh the FPS feels fine tbh.

I'm just talking about how like you go to aim at someone's head, and he's moving his head around in an unnatural way like he's on meth lmao.

Ai also seems to have really bad pathing, where they'll walk in a straight line, then just start sliding off in unpredictable directions - making it hard for me to hit reliably. It's not the end of the world and I still shoot them, just really hard to compensate for.

Maybe they just don't want to be shot.

I think the super mutants said it best "STOP MOVING!!"
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Date Posted: 30 Dec, 2024 @ 10:42pm
Posts: 10