Fallout 4
Best way to go back to 1.10.163
Before the update.
I want to restore my FO4 game and creation kit.
I have both 163 (GOG) and 198 (Steam) on my computer, but CK requires Steam and was a bit broken by the update.
I dont play the 198 (steam) version because broken mods and I do not like the creation club content they added e.g. getting ambushed by Enclave with the super flamer that spawn behind you. The update itself didnt do squat besides break mods.
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Follow these instructions to the letter. Don't skip any steps, follow exactly:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3232095313

Be warned, I did this and for the most part it's absolutely fine - but with one exception. Automatron is a bit buggy. No NPC speech in that DLC and I have to rely on subtitles, plus final battle in the Mechanists Lair bugged out a couple of times, though to be fair it's always been a bit buggy and might not be connected with the Depot files.

Otherwise it's fine, no issues, all of my 200+ mods working as intended.
does it restore the creation kit?
That I don't know. I don't know anything about the Creation Kit.
damn am i glad i never updated, but these days i never trust updates right away, i pretty much give them all a wide birth because there is always some nonsense that someone never trouble shoots and messes up a whole lot more unforeseen things.
I guess I messed up. It wont launch.
Are you trying to load up a save game created with NG Update?

Did you remember to kill off the CC content?

Did you download the correct version of the Script Extender?
Αναρτήθηκε αρχικά από Ffabbia:
Follow these instructions to the letter. Don't skip any steps, follow exactly:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3232095313

Be warned, I did this and for the most part it's absolutely fine - but with one exception. Automatron is a bit buggy. No NPC speech in that DLC and I have to rely on subtitles, plus final battle in the Mechanists Lair bugged out a couple of times, though to be fair it's always been a bit buggy and might not be connected with the Depot files.

Otherwise it's fine, no issues, all of my 200+ mods working as intended.

I've done it a similar way, meaning using the depot files etc. However, I would not know if there is a way that could be considered any better, if downgrading is needed..?

On my downgrade, probably (?) not related to the method, I went to Concord at the beginning and when you approach the museum where Preston is waving asking you to grab the musket to join them inside.......well no Preston on the balcony and so I just picked up the musket and went inside.....It continued ok.
Αναρτήθηκε αρχικά από Ffabbia:
Are you trying to load up a save game created with NG Update?

Did you remember to kill off the CC content?

Did you download the correct version of the Script Extender?
no.
You mean delete the Cc content that came with the update? Did that.
Not playing with script extender. I just want to get CK working, for that I need Steam not GOG 163 and steam CK
did you solve it ?,
have the same issue now , since my CK automatically updated while i blocked fo4 from updating with only using F4SE to start it and now the CK doesn't start anymore.
Probably what is needed is a copy of a pre-NG version of CK? I wish I had kept mine.

Would the depot thing also solve that problem for CK?

Not sure if anyone is trying to run both versions side by side (with or without their CK) but if doing that I would start with using two totally separate install directories.
Αναρτήθηκε αρχικά από The Inept European:
Probably what is needed is a copy of a pre-NG version of CK? I wish I had kept mine.

Would the depot thing also solve that problem for CK?

Not sure if anyone is trying to run both versions side by side (with or without their CK) but if doing that I would start with using two totally separate install directories.


I use Mod Manager to have separated saves and profiles. The OG is a copy and the NG a Steam install.

The OG being a version of the game before the update to NG.
CK requires the game to be updated, which is why I haven't used it or updated it.

Personally I had a problem where trying to use it also obliterated my normal ini files in my modded game but that was before the update occurred at all. I'd look into finding an archive of the CK for 163 rather than trying to hope that downgrading it would touch that aspect, as I doubt very much it would.
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