Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
P.S. when rebinding, I saw default controls for players 2-4. I feel like this is not good decision in this case; not only it is uncomfortable for player 2 to have fire and ability keys between "up" (so have to basically hold one hand at top of other to be able to control fire/ability and movement at same time), but now that I looked at ghosting issue, it's clear that Q W E A S and D will hardly register together at more than 2 keys at once in row+line registering keyboard.
And if you add players 3-4 both issues are exaggerated - hands of one player will be uncomfortable for another (and it's not like people often buy more than one keyboard just in case they might all want to play on keyboard in local), and all of those controls are in two keyboard rows which means players' pressed keys will be blocking each other. I honestly not sure what could be done with this, aside maybe "players 3-4 might want separate keyboards" in-game warning or such.
And you can't rebind a key if it's already used in other player's config. Could it just allow user to disable keyboard players 3-4 altogether and setup it for just 2 players but in way that is more comfortable to control and less likely to suffer ghosting issues?