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Laporkan kesalahan penerjemahan
Nice and interesting build concept. Just a quick question, reaping rune will get mobs HP down to 30 percent and sudden death will pops at 15 percent life. There's a gab between the two, so i'm assuming that the spirit of torments are doing some amount of damage as well the get the mobs to low enough HP?
Edit: Sorry, I forgot that reaping rune can be augment to 85% health.
In very high anomalies like 130+ you definitely won't have enough mana recovery to facetank everything, but thankfully Life Reap doesn't have a duration, so you can just take things more slowly in the beginning (even 1 stack of Life Reap will kill things, even if it takes 85 seconds...). Apply some Life Reap, then Soul Warp around to refill your mana, cast Ritual of Souls when you have 15 souls to increase your mana pool, apply some more life reap when you can, etc. After the first enemies die and you get a strong Spirit, all you have to do is teleport around and gather enemies with Bone Spears for your Spirit to kill. You'll be getting a ton of souls from kills then, so you won't risk dying anymore.
Of course, as you climb to higher anomalies, enemies will start doing so much damage that the build will no longer be viable, but that would happen to any build that needs to be close to do damage. I'm still far from that point at anomaly 150.
By the way, you can try Mana on Hit, but the amount drained is based on the damage you deal, which is actually not that low because of Balgar's, so it might be helpful. But you'll probably need at least some overpower for that. Even if it works super well, you'll still need to pay attention to staggered damage, though.
I hate staggered damage mechanics haha have to be extra careful so I decided not to use it. Question, staggered damage ignore shield?
Regarding staggered damage, it ignores shields (as stated in the Help menu) but I'm not sure about the order damage mitigation stuff is applied. Whether its damage reduction first, then mana shield, then staggered damage or what. Also, it's not so problematic with Balgar's Binding Rune. That rune is way overpowered. But I agree it can be annoying to play with staggered damage without the rune.
Also, I found your gameplay video, so I'm going to use it if you don't mind.
HOWEVER, there is now a substantially different build that can be made with this rune. Instead of using Outbreak+passive to create Spirits, you can use Corpse Shatter+rune. In other words, you can drop a few points from the poison tree to max Corpse Shatter and grab an active frost skill to apply Bone Chill to the first group of enemies before they die to Life Reap+Sudden Death. Afterwards, the Spirits will take care of spawning more Spirits via the rune+perk, so you don't have worry about applying Infection to every enemy (you might want to anyway so they can trigger Outbreak, or you can drop all of the Infection mechanic altogether). You should also focus your frost masteries towards Corpse Shatter chance (damage too, maybe) instead of Spirit of Vengeance masteries.
Conversely you can play some hybrid where you keep the Outbreak->Spirits mechanic but you focus your masteries towards Corpse Shatter so that having only 2 points in Corpse Shatter isn't that big of a deal. Or you can put 3 points in Corpse Shatter and 2 in Spirits, who knows?
In any case, you'll lose the Hellstone Amulet power and some Damage Resistance/HP from the fire tree and I honestly don't want to test if the extra Spirits are worth the loss of survivability. If you want to test it, then I'll ask you to post your conclusions here.
Thanks for the info. Ill test it soon! :)
For leveling up I suggest just experimenting with stuff and getting to know the game, finishing story mode, etc. This game has a very large variety of builds and equipment and obviously not many combinations are optimal, but since there's no starters guide, experimenting is probably the best way to figure things out. If you're struggling at start, just lower the difficulty setting.
After you have some levels going on, you will start finding class-specific legendary (red rarity) equipment sets, those have ridiculously powerful bonuses and pretty much every optimal endgame build is centered around one of those. Try to complete one of them, then center your build around its bonuses. Transmutation, gambling and story boss rushes can help you complete a set faster. Maybe also read guides focused on that specific set to learn more. At this stage you can start using stuff like enchants and gems too.
After level 100 you can start really optimising your builds, this is when the guides actually become useful. Just not this specific guide, this one is more for pushing the limits of how far you can go in anomalies.
EDIT: It seems the mana on hit from zombies got removed since i played last. Boo.