Chronicon - 英雄旧忆

Chronicon - 英雄旧忆

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Innoruuk 2016 年 7 月 19 日 下午 5:14
Visual Equipment??
Hey guys, will there be ever visual equipment? I mean it would be nice to see this ultra rare legendary on my character :)
引用自 Squarebit:
If anything, there will be full skins awarded for certain challenges or similar, and no actual equipment visualization. It's just not a viable thing to do I'm afraid!
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Breathing Shadow 2016 年 7 月 20 日 上午 6:38 
I really hope, this will be a thing in the future of this game, too.
But I can understand, that it would be a huge pile of work on top of the other things.
So it would be okay for me, if it's to much to implement in the end.
Squarebit  [开发者] 2016 年 7 月 20 日 下午 1:47 
It's something I want to do but not sure I am able to - I will take a serious look at it and evaluate the possibility once the next part of the game has been released :)
Breathing Shadow 2016 年 7 月 20 日 下午 3:03 
Thank you very much for all the effort, time and love you put into this game!
It's awesome to watch it grow and get better with every update (even if this visual stuff maybe won't make it into the game in the end).
Thanks so much!
Innoruuk 2016 年 7 月 20 日 下午 3:58 
If you can handle it, it would be a very big thing for alot of players. i mean alot of players want visual stuff and if there isnt something like that in a game they wont buy it. i hope we will see it ingame ;)
Nightwalker 2016 年 7 月 26 日 上午 2:55 
do want.
Max 2016 年 7 月 27 日 上午 6:32 
Yeah i also find it crazy that nearly every item has unique 2d art but apparently its not shown on the character. Like the ressources are there but the technology isnt.
Squarebit  [开发者] 2016 年 7 月 27 日 上午 10:36 
引用自 Max
Yeah i also find it crazy that nearly every item has unique 2d art but apparently its not shown on the character. Like the ressources are there but the technology isnt.

It's the other way around actually... tech is there but not resources!
Drawing an icon is just a single frame, fitting an item on all classes (and all their animations) is well over 200 frames to draw - per item.

Though I guess you're correct anyway since I gotta make a new animation system that doesn't require each frame to be drawn by hand :)
Innoruuk 2016 年 12 月 14 日 下午 12:18 
hey squarebit, any updates to the visual stuff?
Squarebit  [开发者] 2016 年 12 月 14 日 下午 2:57 
Not yet, taking a good look at it once the next major content update is out, though!
Just ~2 weeks left now!
Innoruuk 2017 年 2 月 7 日 下午 3:27 
Now :P ? I will buy it if you bring it^^ if you need help , say something i will make some good stuff for you
Squarebit  [开发者] 2017 年 2 月 8 日 上午 3:28 
Haven't had the chance yet but it's still on the menu, so to speak :)
MTBear 2017 年 2 月 8 日 下午 4:59 
Those subtle hints Square lol.
Squarebit  [开发者] 2017 年 2 月 9 日 上午 12:13 
:steammocking:
Fuyukai Desu! 2017 年 2 月 9 日 下午 1:55 
Maybe some legendaries could add some visual effects, for the weapons at least. It would be nice. :happy_creep:
Razorspined 2017 年 2 月 9 日 下午 7:51 
Even in that case it would have to be an aura-type of effect , not a particle-type of localized effect ( i.e. glowing sword ) cause the items themselves aren't physical entities that exist in the game world while you have them equipped.

Although I guess a workaround for adding localized particle effects on a character sprite would be to calculate what the positions of certain "items" are on the sprite throughout movement frames (i.e. what's the position/location of the head throughout the animation of your character moving). Then, when you equip a legendary , you get a spell buff ( is there a limit on how many you can have? I haven't used Game Engine ) and all that does is adds an aura/particle effect to your character ( since you only have that to work with ) and then offset it to bring it to around where the head is ( since you know its location relative to the 0, 0 position of the sprite )

I think that should work? Maybe , then again I have no actual experience in using game engines and game design , but this makes sense in my head : D
最后由 Razorspined 编辑于; 2017 年 2 月 9 日 下午 7:51
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发帖日期: 2016 年 7 月 19 日 下午 5:14
回复数: 48