Divinity: Original Sin Enhanced Edition

Divinity: Original Sin Enhanced Edition

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How is it possible to kill Melchior at the End?
Hello Guys,
i have a problem at the End of the fight against Melchior himself. At least I think and hope it's the End of the fight.

I took him down, i don't know 3, 4 tor 5 times. Honestly i lost count but after that he allways get's his whole 75000HP back. And i start over for another Round of countless hack and slay and try to stay alive at the same time.
After i brought him to zero for the last time, he suddenly used a time stop spell and killed every member of my 4 Men Crew. I played it more then a dozen times, and it doesn't matter how long it takes 4, 5, 6 or 7 Rounds tops. He always use the spell and start running around and hit every of my Crew members until they are all dead.
It's not possible at all to move, heal, use a spell/skill, fight back, run away or to stop him.
I just lose controll over my Crew, watch them die and that's it.
i don't know, is there anything i can do? Or i'm doing wrong maybe?
An hour ago i watched a you tube Video and after they took him down at the End, he get's new HP too but after a few seconds, he suddenly stopped moving, the picture changed and he died and lost a lot of ♥♥♥♥ by the way...
It never happens after i brought him down. Just the time stop spell and then he start killing everybody.
It doesn't matter how much damage i made in my last Round after he get's his 75000HP back, just a few hundreds, 1000-10000, or 10000-29788max. He never dies and never stopped.
I played the whole Game with the same 4 characters from the beginning till now without any respec or change.
After all the time i spend for the whole game, and this fight in particular it kind of sucks and is no fun at all...
I would be grateful if someone knew a solution to this and could give me some advice or a tip on how to solve it.

Thx Guys...
Última edição por dark8eofcamelot; 30/nov./2024 às 9:49
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Highrule -1 30/nov./2024 às 21:50 
Invulnerability scrolls. The timestop lasts for two turns, so you can actually tank through it with proper scroll timing from what I remember. Or the timestop might've frozen spell timers as well, making Invulnerability always last longer than it. Either or, Invulnerability scrolls are the go-to if you don't want to overhaul your builds.
BOT 1/dez./2024 às 4:09 
like highrule said..
- plus you can always prep the battle field and lay around some invulnable chest and block the walk path of the enemys
- you can hit him with telekinesis and a heavy chest
- what also helps is summoning some stuff all over the place so he needs spend some AP its not big but still
be creative. =)
Highrule -1 1/dez./2024 às 7:02 
Escrito originalmente por BOT:
- plus you can always prep the battle field and lay around some invulnable chest and block the walk path of the enemys

No you can't.

Escrito originalmente por BOT:
- you can hit him with telekinesis and a heavy chest

No you can't.


Melchior and his four sub-bosses are all fought in arenas which prevent players from dropping items on ground, effectively removing chest cheesing from the game. I'm sure you would know this if you had ever actually fought them.
dark8eofcamelot 3/dez./2024 às 10:49 
Hey Guys,

thx for your fast tips really both of you but

to Highrule Chat1:

When he startet his Time Stop Spell actually 2 of my Cha already had invulnerbility aktiv in that moment. But it doesn't matter, he running around and kill the other 2 Members, after he killed the first two Members the others start to lose their protection. I mean their lose all the Protection Spells and after that he killed them too. That is exactly my Issue here. This Time Stop Spell he used, it never Stops. not for even a second or any Chance for me to do anything. He just hit them as long as it takes to kill all of the. Like i said in the Original Chat at the beginning 5,6 or 7 Rounds just hit and kill, hit and kill every single time.

to Bot Chat2:

I'm sorry man but Highrule is 90% right. On every Level where you have to fight against one of Melchiors Sub-Bosses you are just able to drop some ♥♥♥♥ like a Chest for example when you open your Inventory Window and use right cklick on an Item. With right Click you open a smaller Window just for this Item, like drop it, give it to Cha 1 , 2 ,3, send it to Hoemstead, etc. You choose "Drop it" from the Windowmenu and your Cha drop that Item anywhere in the 360 around him. But you are not able do decide where, the Cha just drop it by himself. After that you are not able to move the Object with Strength or Telekinese (Metamind) from one Spot to another in this Area. Doesn't matter how fare or close to the Position of the Object or your Cha's.
So yes, it's possible to summon some things around in the area but i think it would take Days or a week to put all of them in the right position to build a wall and stuff. I'm sorry but i'm not really up to that. And it really would make no differenz because he would run around it and kill my guys anyway.
Are there different Gameversions of the Epic Encounter Mode? Because if you say you used some Chests and stuff to make it diffucult for him to reach you, that is not a small part of this fight because it would change a lot and it would be much more easier.
You sure you remember the same fight?
Or is there maybe another Version of the Mod, maybe an older one?
The other Issue would be, as long as you fight Melchior Himself he transform the Grounds of the Area more and more with every Round and every HP Refill he got.
After his last transformation there are just a few spots where you can stand, fight or move with your Party Members without getting a immense Damage and the Beginning of every single Turn and after a exact amount of Distanz you move your Cha. i don't know the exact Number but let's say it's between 6-10Meters of running. Same ♥♥♥♥ happens when you use Misty Step (Rouge Skill), the Moment yuo appear you get the damage if you land on an transformated spot in the Area. And at this time of the fight the normal Spots of the Area are much further away then the Range of Misty Step by the way. Comb of Misty Step and running to the next save spot results to 80-90% in a dead Cha.
And if your fought him like that you lose anyway because then all you can do is Jump,run,heal if your Lucky and have all your Level Points invested in speed then maybe and that's a big maybe You are able to hit him 1 or 2 Times or cast a spell or use a skill.
I don't think it's possible to kill him wih that kind of strategy.
You can use Cloak&Dagger(Rogue Skill), Netherswep( Air Spell) or the Pyramyds to teleport your Cha from a save Spot to another one. But you have to be careful before and after your jump because if you came to close to transformated Grounds 2-3Meters your Cha get's the Damage in the Moment you step into this Zone around the killing Grounds.
He can survive 1 Grounddamage maybe 2 it depends on your Max HP and the HP you have when you start your move that Round. But after a 3 Damage your dead no matter what.
But you said you build some walls for him to lose parts of his AP because he has to run around the to be able to attack you.
But to bulid any Walls or so i should have known the exact Areaparts that are not transformed during the fight. How do you know these Areas in advance?
I mean do you fought the Guy till the End, and after you killed him you start all over again just to built some Walls around the Area to use them as kind of shield at the End of your next run?
I understand what you mean and it make sense in some other Fights like the Generall and his Bunch of Overdamaging Idiots. Build a wall teleport them one by one to my side an kill them in no time. That was the easiest fight in the whole New Area. But in the Melchior fight? How do you know these Spots before you fought him already?

The Issue against Melchior too is it doesn't matter how fare I jump he always runs the whole distanz that's for 100% sure, what comes after depends on what kind of my Skills or Spells are aktiv on his Avatar at the Moment. Sometimes he can hit me once or twice if i'm lucky.
2-4 Hits (mostly of the Time), or 4-7 Hits (After some bad Rounds when nearly nothing you try works on him) but you have to avoid that at nearly any cost because after that your mostly 80%-90% died in the next Round.
And No it's not possible to avoid the Ground or Fielddamage with the famous Winged Feet (Rogue Skill) i get the damage anyway.

Most of the fight i used a combination of, of course the invulnerable Spell (Witchcraft Spell) i think without it, it's not possible to survive more than 4 or 5 Rounds against Melchior. What really sucks the spell won's protect you from the Grounddamage neither of the Fragment Damage you get if you use your Cha to block them.
I think the best way is either you use some Chreatures of yours like Spider, Wolf, Skelleton etc or put one of that many Spiders he used between you and the Fragments or Him and the Fragments depends on which one you try to block.
Then i used the Pyramids during the fight, because it allows me to use all AP's i've got from 3 of my 4 Members and the Rest of Ap's of the 4 Cha after i used the Pyramids.
So it was possible to avoid many of Melchiors attacks because he had to Run long Distances during his Attacks and the other advantage if you use them is that during his running part he gets good damage if you are able to manage to make Torment (Soldier Skill) working on him before he start his run. But that is not an easy thing to do because it works maybe every 8-10 times after I used the Skill on him, and after that it just works for 1-2max Rounds.
(That's the Part of the game i really hated the most. All the Skills and Spells i use in the Game they vanishe to 80%-90% after 1 or 2 Rounds but the little Item over your Enemy show's you the max time like it is describt in the Spell/Skill manuell.
And to be honest the max time works maybe if your lucky for no more then 5 Times in the whole game after you passed let's say Lev 13 or 15.
And it seems that it really doesn't matter how High your Abbilities are.
145% Chance of Torment??? Really??? Hm Melchior give a ♥♥♥♥.
He got 8 Grit from the start i cast
Eroded -2
Soulfire -1
Attenuate -1 in Turn 3 but that really doesn't matter because it allways vanished after 1 or
2 rounds from his Avatar.
Soulsap (Org -5/-2/-1) but of course I've never experienced -5 effect on him.
Always gets the Partial Soulsap -2 if i'm very Lucky, 98% of the fight it was -1.
I nearly cast those spells/skills on him every Round so let's say his Grit was at 4 most of the time.
Anything else i try to use like Infect, Plague or Sick Grenades (not sure about the name dark green once) doesn't work at all. ( tried it so many times it never ever works on him even after some testrounds when i used nothing else then Infect,Plague and those ♥♥♥♥♥♥♥ useless Grenades).
But there are so many skills/spells that never work on him or you need immense Luck to make it work. Like Torment maybe every 8 or 10 Times.
I'm at Lev 27. If you play some other RPG's the Higher your Cha get the better or mightier are their spells or? But here the higher the lesser they work.
I mean it is called "Tactican" Mode but how should the Players used their Tactical Skills when you get wrong info all the Time, and the rules just work on the player and the Enemies does whatever they want, Spells/Skills on them vanished all the time or doesn't work on them at all without them having the Talents that make it work.
I mean u check their abbilities with your metamind skill normally at the beginning or before you start the fight. Then you choose your stuff you use on them but suddenly their immun to this, their immun to that, this doesn't work the right way, then you are not able to make the things that would work working. To be honest that results in just pure dum Luck every battle you fought especially in the new Region) and after you passed Lev 15.
I mean what do you think would a Master of Chess Player possibly say if the Knight of his Enemy would be able to jump 3 straight 1 left/right, and next round to his big surprise 5 straight 2 left/right, and after that 4 straight 1 left/right.
Im sure he wouldn't call it "Tactican" Movement Abbilities.
Maybe more like man What a ♥♥♥♥ you doing???
or the "Lucky Lude Mode" maybe "CRM-Counter Reaction Mode"
I'm Sorry for that, where are we?
Ah i know
And you have to be careful with the Pyramids i've you run to far and use the Pyramids the fight ends automaticcly and you have to start all over again or load the last Savegame.
What really sucks the whole time is that Melchior is able to transform the Grounds where you end your rounds after using the Pyramidsteleport and your Spells/Skills. So every time he starts his Round you have to pray that he transform another part of the Area.
The Rest of his countless Attacks i was able to block or take them with Madora. or if he hits just 1-2times with my other Cha too.
Creativ enough you think? But i'm Open minded to try to use any other Ideas.
I must confess i never used a scroll in any of my fights. Just the Open Lock Srolls during my Gamerun. Kind of my Own way to play it.
But enough of my way how i survive or bring the fight to the End and back to the Original Issue i've ask about.
End of the Fight- how kill him? Because his

-Time Stop Spell never Ends-
So @Highrule you say it lasts for 2 Rounds, that means it could be a bug in my chase? Because it always Ends just in the Moment when he killed my last Dude and then it is to late and the Reload Window opened up.

Thx again....
Última edição por dark8eofcamelot; 3/dez./2024 às 11:06
Highrule -1 3/dez./2024 às 18:51 
Escrito originalmente por dark8eofcamelot:
-Time Stop Spell never Ends-
So @Highrule you say it lasts for 2 Rounds, that means it could be a bug in my chase? Because it always Ends just in the Moment when he killed my last Dude and then it is to late and the Reload Window opened up.

I looked up a Youtube clear, and the timestop icon does have a 2 round mark on it. Unfortunately this guy cut a part of the timestop phase out, so I'm not entirely sure if that's real. Also, their Invulnerability didn't seem to count down during timestop, only after it ended did Invulnerability go down one turn.

I did the fight only once so I'm not really an expert at the technicalities, but what you're saying *does* sound like a bad bug to me. Unfortunately you're not going to get a lot of help here if that's the case, so I'd suggest you try the Epic Encounters discord instead:

https://discord.com/invite/QGyRMyC


Also, regarding BOT, since I probably came across unreasonably hostile towards him I should extrapolate a bit. A long while back, we had a discussion regarding EE here. When I asked him how he killed Melchior's Restraint (the one with 100% reflect and splitting spider minions) with his 2h/Scoundrel LW team, he said he "just hit him hard". When I asked him how he dealt with bosses that have full area nukes with pure dps team, he said "I killed them in one turn". When I asked for further details, he said he "didn't remember because it was a long time ago".
dark8eofcamelot 4/dez./2024 às 13:16 
What?
Restraint, that was the hardest fight with my Party in the entire Game.
It took me nearly 2 hours to prepare them the best way i could with Rings,belts and the other stuff to get max of Resistanz for every form of Damage he used with his Nuke.
The worst Part of that fight was all that Spiders which move right after his Nuke Attack.
But he had 65000HP? i came not even close to that in one Round?
How did he do that? Nothing? Not even a hunch?
I really started to hate that fight at the End.
Even Melchior Himself was not that bad for me. Ok, it felt like a decade until i brought him down in the End but i didn't have to reload that many.
Against Restraint uff i really don't no. And not because of him it was always the 2 or the 3 Spider. Ahhhh this little Fu..ers.
Normally fine but in this fight not so easy to keep them alive.
Sounds strange or. Keep them alive.
But i would never be able to kill Restraint in a single Round. I'm not sure but do you have to bring him down more than once or? i think he get 1 HP refill after the first time but i'm not sure.
Did you watch this You tube Video ?
MELCHIOR'S RESTRAINT - Divinity Original Sin Epic Encounters Tactician Playthrough.

I don't know but the Spells on his Cha their always stay the same. Just a few of them vanished some others didn't but if you cast 2 Spells, with the same amount of rounds why are some of them gone and the others are still aktiv?
How is it possible if all Cha get blessed at the same time , 4 Cha get blessed at the same time then during the fight cha 3 last round of it, cha 4 last round, Cha 1 and 2 to are still at 3 Rounds?
And why didn't get the Spiders Blind immunity during the fight, they are just blind all the time.
I try to use Blindgrenades, Knock down, Freeze and Flash Grenades at the Spiders too but 90% of them were totally useless. Only one that works Flash Grenades maybe 50% of the time. in the Video they work nearly every single time i don't no i was level 26 or 27 at the time his Cha are 25.
One of them used Ressurection at Jahan but why did he get the full Amount of HP back? Normally with Grave you just get the half of it. A'm i wrong? iI just used it 1min ago. i Never get more than 50% HP back.
Why appear all of the 3 Skelletons at the exact same time and with the same Spells activated as the 4 Cha? That's weird.
But ok.
One last question @Highrule:
Did you play Divinity 2 with a Mod too. If yes do you recommed one in particular?

Thx a lot for trying to help me i really appreciate it.
Highrule -1 5/dez./2024 às 2:20 
Escrito originalmente por dark8eofcamelot:
I don't know but the Spells on his Cha their always stay the same. Just a few of them vanished some others didn't but if you cast 2 Spells, with the same amount of rounds why are some of them gone and the others are still aktiv?

That's a visual bug most of the time. The round counter for de/buffs works correctly, but it doesn't always show the correct number; sometimes it might stay at 2 or 3 turns left and then the de/buff just vanishes when it hits 0 turns left.

Escrito originalmente por dark8eofcamelot:
And why didn't get the Spiders Blind immunity during the fight, they are just blind all the time.
I try to use Blindgrenades, Knock down, Freeze and Flash Grenades at the Spiders too but 90% of them were totally useless. Only one that works Flash Grenades maybe 50% of the time. in the Video they work nearly every single time i don't no i was level 26 or 27 at the time his Cha are 25.

Most likely video editing. He probably kept loading a save after every time a proc fails, then puts together the segments where procs are successful and stitches it as a single video.

Escrito originalmente por dark8eofcamelot:
One of them used Ressurection at Jahan but why did he get the full Amount of HP back? Normally with Grave you just get the half of it. A'm i wrong? iI just used it 1min ago. i Never get more than 50% HP back.

There's a talent for that. I don't remember the name of it, but it let's you revive at 100% health rather than half.

Escrito originalmente por dark8eofcamelot:
Why appear all of the 3 Skelletons at the exact same time and with the same Spells activated as the 4 Cha? That's weird.

Probably video editing again.

Escrito originalmente por dark8eofcamelot:
Did you play Divinity 2 with a Mod too. If yes do you recommed one in particular?

Nope, didn't enjoy the normal DOS2 enough to try any mods on it. I didn't like a lot of the combat changes they made.

They have an Epic Encounters mod for DOS2 as well, made by the same people, so I would blindly recommend that one. The EE mods are clearly passion projects, not something made for clout or money and the one in this game is very high quality; I don't think the DOS2 version would have a noticeable drop in quality.

Again, I never played it myself, but I feel comfortable recommending it blindly.
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Publicado em: 30/nov./2024 às 9:24
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