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I believe there's .VoxLAP and .voxGAME, the one I think you need is LAP?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1383197562&insideModal=0
I saw your maps on the workshop I'm excited to try it out!
If there's any other editor requests to help your mapmaking feel free to throw out some ideas, so far I've got triggerable sounds/text lines, buttons, electricity delays, and entity teleporters suggested so far to add.
If you wanna join the Barony discord to send through some short form suggestions here's the invite: https://discord.gg/j2ne4qW
- Is there any way we could choose the orientation of more items? Like fountains/sinks/gravestones.
- Maybe saving enemy presets? So I make a skeleton with x stats, some gear and a name, I click 'Save Preset' and he gets added to the sprite menu? (This is one I really don't know how difficult it could be so I understand if it doesn't work.)
- I don't know if you can do this already and I didn't notice, but maybe an invisible wall block, too.
- Set player facing direction at spawn points.
- Is there any way we could get a window? Say a small hole in a wall with some iron bars to look through a block. (This is just me being OTT with liking to spruce up the map, I just think it could look pretty cool)
- An option to make specifically placed enemies scale with the player level/dungeon depth?
Hopefully, this doesn't seem too needy. I really do love Barony, and it's great being able to make some sort of content for it. You seem really dedicated which is amazing. : ) (Gonna get on the discord server too.)
Edit: Also maybe a way to make iron gates only open with lever and not work with opening spells/staffs. "This gate is protected by a magical barrier" or something.
-Would be cool to have the option to set traps to only trigger on the player.
I also think there may be an issue with changing models. If my friend downloads the mod from workshop, loads it and then joins me, he won't see the new models unless he hosts a solo game first.
This got a little long, I'll try to refrain from just adding to it. (Sorry)