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Also as an idea - based on how "experienced" enemy is they can use these skills more or less efficiently and have better or worse loadouts. Meaning that civilian will be prone to have less skills and using them less efficiently comapring to the military guy on the same ship
And overall this is a super idea! Thank you very much
Like Shield recharge, my fleet all have shields so that would add a huge advantage to my fleet being able to live longer. But so could the other faction, if the used sheilded ships
Some passive upgrades transfer over to overworld mode and some don't. Speed upgrades and sensor upgrades are probably the best ones for overworld mode.
Shields are just a tiny amount of total hp - but they regenerate fast (so are useful in ship mode) and armor - well in overworld mode the damage isn't calculated per bullet and armor isn't a % reduction but rather a flat reduction (so only useful against small projectiles).
If the majority are not taken into account, maybe consider this as a future enhancement? The behaviour doesn't need to be modelled, maybe just grant a small flat or percentage increase in performance based on the upgrade?
https://gtm.steamproxy.vip/app/369530/discussions/14/1745646187892245815/