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1) Add a 60Hz option to the resolution screen. So let say at 1080p, it should have option like this:
1920x1080 @30Hz
1920x1080 @60Hz
When players figure out they can't get away with 60 FPS, they would have to switch to 30 FPS. You guy can just give them a warning before hand.
2) Add a 45 Hz option.
I have no ideal if it can balance the difficult and the framerate, hard to tell but if you decide to try this way, you can give us BEA an update for:
1920x1080@45Hz
It's a shame that reprogramming the game to use 60 fps was deemed more trouble than it's worth. Fortunately, it's not as impactful in a slow paced game like this one though.
So I guess what the developers did here is to create an environment that "emulate" the game on PS Vita, like an emulator, and run the game on it. So basically we are playing a PS Vita emulator with htoL#♥♥♥: The Firefly Diary.
That is just my stupid wild guess.
So, anyway, now I know that developers had expected the 30 FPS disaster from our community, I think 45 FPS is a better option. Of course i can't gauge the impact, on the game size, but it's still better than 30 FPS, on the graphic size, for sure.
I participated in the previous beta test of the game. I haven't had the time to try out the new and improved Firefly Diary yet (planning to on the weekend) but I can say this: the 60FPS thing and the 2x processing only makes things impossible on the final boss. Everything else is/was...tolerable I suppose, but I haven't played the latest itteration of the Steam game so I can only speak from one point of view.
http://gtm.steamproxy.vip/app/368640/discussions/6/357284131809227729/#c357284767232218453
I guess since I'm not part of the beta I'm not allowed to see it.
Anyway, I can't disclose anything so sorry :<
But wait for the game.
I don't know, maybe devs will be able to fix it, somehow, magically :D
Just a programmer tips here : Can't you do a "fake smoothing" 60 fps ?
- One frame "normal mode"
- One frame which is the replica of the previous one with updated mouse position
Rarely any monitor supports 30Hz or 45 Hz refresh rate. The best you can do is let the player choose at the start whether they want to go with 30 or 60 FPS. With 60 Hz monitors that's fine, because in case of 30 FPS, the engine will show the same frame twice.
Sorry for the caps, but that's important. Not only would that solution mean that the developers would not have any frame rate caps in place and rely on vsync to do the capping job (REALLY BAD), it would also mean that monitors would have to have 30Hz as supported mode and my monitor doesn't even have 60Hz without me manually adding it.
At that point do not mess around with monitors refresh rate, where highest is always adviceable with every situation, even if the game ran 10 FPS, they would simply need to have seperate frame rate slider/tickbox.
Also if they did give option to play the game over 30 FPS directly, that would mean they would have to support it one way or another, even if there are warnings.
...no, no and no.
With super old games you might see emulators being used because it's far more efficient to use those instead of trying to port old games natively, including mega drive/genesis games and that bubsy game. Because there's already well established ways to emulate those systems. But 99.99% of games you see coming from consoles to PC are natively ported.
As for 45 FPS, oh my god no! I'm still willing to bet that majority of PC users use 60Hz monitor or TV. 30 FPS means every frame is shown twice, that's nice. 45 FPS would mean that there's three frames shown, then third frame is shown twice and then three frames again. That would not only mean massive and constant stuttering, but because how the game was coded, it would also mean there will be problems because frame rate is exceeding 30 FPS.
If the game uses OS cursor, then it moves completely indepented from the games frame rate. That's why some games offer on settings to toggle between OS and games own custom cursor or simply just use OS cursor all the time. However seeing how cursor is part of games aesthetic that wouldn't be nice.
As for "fake smoothing", it's usually intense motion blur added, making everything look blurry while still being updated at 30 FPS. Lose/lose.
Alternatively use frame interpolation. However I haven't seen single game using frame interpolation as way to double 30 FPS to 60 FPS, because it would have to be done post processing, meaning it requires some horsepower to generate those frames as fast as possible and not only would it add input lag to game because it needs frame after the current one, but also would look horrible if the algorithm fails to calculate frames correctly.
Also if you really wanted to use frame interpolation, just plug the PC into TV model from last several years and disable game mode and you basically get the same result.
TL;DR: Just learn to accept that sometimes it's much more pain trying to make game working at higher frame rates than to simply play it with frame rate it's running. Especially in these cases where they made stuff exclusively around one single handheld device. I have played so many awesome 30 FPS games that I only feel sorry for those discarding games exclusively because of that number and if you get things on PC, you are still more likely to get bit superior experience out from the game at bit lower price.
Not sure where are the 3 "no" directed from.
For the first "no", if it's about playing an emulator and it run twice as fast thingy...yes! I guaranteer you that. I do not know if newer version of emulator allows games like Final Fantasy VII,VIII,IX,X,X-2,XII to play at 60 FPS, but at the time I play it, around 2008-2010, 60 FPS is actually the games running twice as fast. I have Ps2 emulator somewhere in my PC, could give you a footage in case you need.
For the second no about me guessing...it's literally a guess, and I said it's just a wild guess. So if you don't think it's possible then I have nothing to talk about.
For the third "no"...this is the problem. I won't argue about the "how the game is coded"part because devs actively said there are problems. However, if you actually think 30 FPS is worse than 45 FPS because of stuttering and stuff, I can give you plenty of reason it's not.
1) Look at the video, change to 720p/60fps for the correct experience.
https://www.youtube.com/watch?v=xwhqJYyjOrQ
At 45 FPS, things look smooth, not good as 60 but still smooth, more than 30 FPS for sure. See any stuttering?
Another example is movie, which is generally 24 FPS, not even 30. Which means that by showing a movie on a 60 Hz screen, for ever 2 frames in a movie, one has to be doubled and other has to be tripled...12x2+12x3=60. That's even worse than for every 3 frames, doubling the last. I don't know about you but I experience no stuttering in watching a movie.
Even if the game renders 3 frame per 1/15 seconds, you won't feel any stuttering. Everything is too fast to notice, but the overall effect is huge. 30 FPS to 45 FPS is a big step up.
2) Games are not movies. They need more than 30 FPS for a reason, except a small % of game with slow pace like this one or mine sweeper. 24 FPS in movies are smooth, yes, but 24 FPS is game is...nope.., or even 30. Would say 45 is acceptable. Reason:
https://www.reddit.com/r/NoStupidQuestions/comments/330xxw/why_does_a_24_fps_movie_look_smooth_while_a_game/