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Heya, actually it's purely a time and cost issue. There is a lot of work involved in localising a game like this - wordplay, puns, etc - and it was deemed that the cost in doing wouldn't be paid back and the time was better put into new projects. Sadly, this has been the case for a lot of languages, so nothing specifically to do with Russian. We hope to explore ways for players to use the workshop to do translation mods for future projects to open the games to wider audiences.