Lootfest
 This topic has been pinned, so it's probably important
Fabian Viking  [developer] 12 May, 2015 @ 1:22am
FAQ and Contact info
Planned features
General end goal
About 8 main levels and 4 challenge levels, all with their unique bosses, environment and monster setups. Mixed with the general run-hack-n-slash, there will be racing mini games and some small and quick challenges.
Riding on animals and changing suits (weapon class) will bring variation through the game.

Game philosophy
If you want to see a feature that breaks against this philosophy, it is very unlikely we will add it.
  • It is a party game. Friends should be able to join at any time and be able to understand how it works and never feel that they are under level or such.
  • Never hold up players. Nothing should force a player to stand still while his friends are waiting for him, things like arranging items in the menu won't appear.
  • The game is for everyone! Young and old should be able to enjoy the game. Not too complex controls. No language barrier, I am aiming for a game with no text at all.
  • Big screen. You should be able to enjoy Lootfest from your couch.
  • No grinding. We will try to keep the game short and sweet.
  • Replayability. Each level will have challenges to make replaying fun. The levels will randomly generate a bit differently each time you play them - even the bosses will have some variations.

Development team
Game design, Art and Programming
Fabian "Viking" Jakobsson

Contact
Any key-begging, or suggestions for promotion-deals/giveaways will be blocked!
  • Facebook development blog[www.facebook.com]
  • Email: vikingfabian ät hotmail dotcom
  • You are welcome to send a friend request to my Steam profile, but first comment on my profile why you need to talk.

For journalism, let's play and reviews
You have permission to use any game footage, screen shots and trailer videos, in any way you want. As long as it is clear that any material you create is not made by us.

We love to see your review or lets play, please give us a post about it.
Last edited by Fabian Viking; 16 Jul, 2016 @ 5:15am
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Showing 1-13 of 13 comments
Dapper Raptor 14 May, 2015 @ 6:08am 
Do you have an email for press to contact you with regarding the game? :) Looks great. Would love to get in touch.
Fabian Viking  [developer] 14 May, 2015 @ 6:30am 
Originally posted by apoisonedgift:
Do you have an email for press to contact you with regarding the game? :) Looks great. Would love to get in touch.
vikingfabian at hotmail com
ZeeCat 16 May, 2015 @ 12:15am 
Hey man I feel really bad about this, but I bought the game while I was drunk and am not really a fan of voxel games :P I was wondering if there was any way to get a refund or not xP
Last edited by ZeeCat; 16 May, 2015 @ 12:15am
Fabian Viking  [developer] 16 May, 2015 @ 12:19am 
Haha sorry but this is funny...
You have to talk with those who sold the game to you, probably Steam. I heard Steam let you refound ONE game ever or something like that.
Take it easy on that drinking, buddy!
ZeeCat 16 May, 2015 @ 12:20am 
Haha I never drink that much. Best friend's birthday. Never knew I would ever try to drunk game.
LunarLegacy 6 Aug, 2016 @ 11:46pm 
Here's a question all the way from August 2016, more than a year later. Is the game dead and will it ever be out of early-access?
Fabian Viking  [developer] 7 Aug, 2016 @ 12:03am 
Originally posted by Lennon:
Is the game dead and will it ever be out of early-access?
Eeeh... I just updated the game a week ago.
Bruh 7 Oct, 2016 @ 11:19pm 
is the card game still in the game, if yes how can i find it
Fabian Viking  [developer] 8 Oct, 2016 @ 1:36am 
ive hidden it because it had some bugs, will be back later
nuva_lewa 2 Dec, 2016 @ 4:05pm 
HELLO DEV
is there a change log
the game just updated. whats the News?
nuva_lewa 2 Dec, 2016 @ 4:08pm 
Hello Dev
I really love your game.
I also like making small fun games like this.
But thats all i can make are games about like this.

SO how did you get your game on steam and how can I?
Fabian Viking  [developer] 2 Dec, 2016 @ 11:42pm 
I normally list changes in the announcements. This time it was just bug fixes, nothing you will notice.
Lootfest is not that small from a indie perspective, ive been working on it for 8 years and there is about 20 000 classes of code ;)
I used Steam Greenlight, it's pretty easy to get a game through there - good luck!
nuva_lewa 3 Dec, 2016 @ 10:32am 
Thank you!
I know as an indie it is really well done. I meant I could never make AAA titles on my own.
I can make indies though.

Thanks again.
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