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while this makes you basically avoid unnecessary jumps, i'd say that's open to discussion wether that's a good design choice.
I is likely a minor design oversight, as I do not quite fathom how anyone would get Tylenium without part of it exploding, when either - OR BOTH - the Reeve system and the gate system have a Pulsar or Black Hole.
TLDR: Pulsars and Black Holes make Tylenium explode - which makes the quests rather hard when either the Reeve system or the Gate System has a Pulsar or Black Hole for Sun.
ill forward it as a bug report, as in: reeve mission start or endpoint can spawn in area where you cannot avoid radiation: too close to the black hole to avoid radiation, or in a pulsar system too far away from the entry point so you'll have no opportunity to land before a radiation wave happens.
maybe it's just a distance parameter or so that would need changing, which would be easy, or maybe it doesn't get adressed, who knows.