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回報翻譯問題
All that flew over your head but I think that's because you didn't like it, and it's ok.
Sorry you had that experience.
tell me, what is the big issue with guy B leaving? there was no indication if any problem on guy A's side....there was in fact infinite oxygen soooo why not just go down and fetch him a bit later? whats the issue?
Who were the ghost diving suits? just your own fear of dying in that suit represented as a physical threat?
Why do you constantly see that one dead guy, really? just because you normally take point? so you feel guilty? really? in some walk over a freaking pipe? a simple longer conversation before you set off that walk would have fixed that, if you want guilt.....then design a scenario where it really was kinda your characters fault....
What happened with the submarines....is it the idea then that (considering hte dialogue) Guy B was in the other sub and Guy A was in the little yellow sub?
"the ones you collided with were the ones you were trying to save" ones? you mean one?
Why make it plural?
"the odds of us finding them" us? so guy B was not alone at that point? (I guess he was with Cora?)
"I never found out who was in the other half of that wreck" what other half? my ship did not get cut in half.....
or are you going to tell me that whole dialogue was of an entirely unrelated crash...
Hell how did they crash anyway? we were on a set pre-determined course, did they just wing it in a man controlled sub and happened to run though my "rail road" section?....why would they do that, and that awful looking unity engine flower field took way too long before something happened....
"the suite is designed to protect you, even from yourself, makes it hard to take the easy way out" ermm...no? just jump in the deep so the pressure crushes you or...even easier dont replenish your oxyen....
Even the enemies make no sense, Squids attacking you sure. but those big crabs...yeah they cant and would not do ♥♥♥♥ to you, neither would Angler fish....
If you're taken into the universe you'll appreciate the game even with some things that don't make sense to you with subjective questions like "why x is seeing y when he could be seeing z". But not all, some points are valid.
However, if things like giant crabs breaking your suit breaks your suspension of disbelief, I totally get it, because it nearly does with me. But there are many things I love in the game that make me see past that.
That said and because I love to dicuss the game, here are answers to what I got from the story - Disclaiming that I worked on the game for about 18 months, (out of the many years this was in developpement). However the story was not explained to me throughly by the main devs and I got all of this information by the game myself. So you might consider me biased.
This one is pretty simple. He said it plainly, protagonist is locked out. You'd understand easily that those kind of devices are not instantly activated on the push of a button and requires a countdown. Protagonist arrived too late and the launch was activated.
The start of the game explains pretty much that this is an extremely remote station from any continent and the deepest ever made. A rescue operation would take months or years. The situation imply that with no escape pod, anyone left behind is doomed.
As for the infinite oxygen... It's a weird argument. The infinite oxygen occurs during the more surrealist part of the game, as does the infinite booster. It's weird that you would say that while arguing other irrealistic things occuring during the game. It's an impossibility, it's an hallucination.
It's up to interpretation of course, mine was it was a mental representation of all the people he's seeing in the station and his own fear of ending up like them, mainly the first one that died early in the game, since the evil suits all have methane on them.
Survivor's guilt is a thing, and quite a strong one at that. But I respect your opinion of building more characters interaction before the earthquake. I don't share it though, I prefer a shorter experience.
I think it is intentionally confusing as to not reveal the twist early. They said "ones" because they have no idea how many were on that sub. Considering the number of people on the station, he'd have (optimistically) thought it was just not one guy.
I think a wreck, in some sense of the word does not mean one vehicule. The wreck means anything that is wrecked in the collision. Here, both half of the wreck were one full destroyed vehicule. Just semantics, really.
I mean, there is a whole level of you manually unlocking and setting up the submarine to go. You'd think doing that is made in emergency measures so that you can travel with all automatic safeties off. A better argument would be to say "such a coincidence that they would travel at the exact same time".
As for the floppy field, well, it's your opinion. The ending of this scene was one of the best thing in the game imo.
Well the jump into the deep sea is a valid point.
Like I said before, it's a valid point, and if anything that would be what breaks my suspension of disbelief. However the game is great despite that. I love the Back to the future movies, it's full of charm and love, however the timeline rules are full of holes. I still love them though.
This one is pretty simple. He said it plainly, protagonist is locked out. You'd understand easily that those kind of devices are not instantly activated on the push of a button and requires a countdown. Protagonist arrived too late and the launch was activated.
- yeah this was more as one question with the next part
The start of the game explains pretty much that this is an extremely remote station from any continent and the deepest ever made. A rescue operation would take months or years. The situation imply that with no escape pod, anyone left behind is doomed.
As for the infinite oxygen... It's a weird argument. The infinite oxygen occurs during the more surrealist part of the game, as does the infinite booster. It's weird that you would say that while arguing other irrealistic things occuring during the game. It's an impossibility, it's an hallucination.
- Yeah I saw the map, but if its that remote the escape pod is not going to help either, its not like it has food in it, the other person would just be bobbing around in the middle of the ocean, heck whatever picked him up could easily mark the location so that rescue for the other could start, and it really cannot be that deep if you are able to move around in a suite, sure its easier scooping someone up from the surface of the water but it REALLY would not be this much of an issue to get him considering how quickly people can already dive for blackboxes of crashed planes, heck the only problem there is location....which in this case we would pretty much know.
as for the oxygen, there is one of those refill stations right outside the last hallway to the escapepod and you can put in your oxygen canisters ad infinitum, my guess would be (seeing as there is power) that there is a device that just takes the oxygen out of the water for use so yeah, infinite oxygen.
It's up to interpretation of course, mine was it was a mental representation of all the people he's seeing in the station and his own fear of ending up like them, mainly the first one that died early in the game, since the evil suits all have methane on them.
- thats all well and good, but I dont think tis good storytelling or game design to just throw in some random-ish stuff, and then just not explain it, letting the audience explain things is pretty weak writing, its like those fans of rappers who will use the craziest theories for what is just a crap lyric because "im his fan, and if he is an idiot, then im an idiot for being his fan, and i dont want to be an idiot so this lyric must be brilliant"
If we just had the character speak to himself for all I care with a line of "no, I wont end up like them" then there ya go.
Survivor's guilt is a thing, and quite a strong one at that. But I respect your opinion of building more characters interaction before the earthquake. I don't share it though, I prefer a shorter experience.
- yeah but idk, contemplating why you "deserve to live" is quite different then seeing some oddly animated puppet dancing around on a pipe all the time and then to have them do a quick jumpscare attempt with a shaky face/head... thats another thing I did not mention, the horror in this game is beyond weak, it takes me out of it more then anything, its just so silly....
I think it is intentionally confusing as to not reveal the twist early. They said "ones" because they have no idea how many were on that sub. Considering the number of people on the station, he'd have (optimistically) thought it was just not one guy.
I think a wreck, in some sense of the word does not mean one vehicule. The wreck means anything that is wrecked in the collision. Here, both half of the wreck were one full destroyed vehicule. Just semantics, really.
- Well intentionally confusing is just also imo kinda poor writing, in this case, because I thought of those lines at the end was like "wait...but what...did they not say?" and then the story kinda falls apart, because that is what an ending like this invites, going back and see how it should have been interpreted.
Dont get me wrong though, Soma, one of the BEST games I ever experienced, also had me scratching my head at the end as to how on earth my character did not understand what was going to happen...
anywho so yeah ok, "ones" is just an assumption.
I will also accept the wreck explanation, its one wreck that happens to exist out of two submarines.
Still though, was Kipp on that Submarine? if so why did he not come from the yellow submarine....and hell why did I not go for their submarine? (because the game is linear in the design and would not allow it, but logically you would think I would want to see how they are doing...)
I mean, there is a whole level of you manually unlocking and setting up the submarine to go. You'd think doing that is made in emergency measures so that you can travel with all automatic safeties off. A better argument would be to say "such a coincidence that they would travel at the exact same time".
As for the floppy field, well, it's your opinion. The ending of this scene was one of the best thing in the game imo.
- idk I would think even in an emergency that there would be some knowledge of uncoming traffic, I mean otherwise you might as well stay put if you otherwise would just run into something. I jsut find it so odd that the submarine just goes, im not piloting it, im a passenger and its shuttling me to compas 2, heck you can even see the pillars holding up an illuminated rail.....and yet they just ram right into you...liek what the heck, even if you werent there they would have crashed into the rail..... why not just have me actually pilot and THEN get into some automated cutscene were we crash into eachother, would have solved the whole thin.
on the flower field, the ending was the best? what do you mean? its for one extremely unappealing unity engine looking, you walk around super aware of the ugly low res backdrop you never reach, and then you see a tree, a bike...and a pond so we can get back to the actual game, why is that so great to you?
Well the jump into the deep sea is a valid point.
Like I said before, it's a valid point, and if anything that would be what breaks my suspension of disbelief. However the game is great despite that. I love the Back to the future movies, it's full of charm and love, however the timeline rules are full of holes. I still love them though. [/quote]
submarine collading with the railing, like what a hell?! it broke my immersion...