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I played around with the math, and allowing contract price to scale with Renown all the way up to Immortal doesn't seem unreasonable. That would give you a hard cap of x4.3 at 14,000 Renown. The current cap is x2.6 at 3870 Renown. That's only about a 65% increase. Honestly, contract money starts to shrink to a tiny fraction of your income after a while, a +65% increase doesn't sound all that crazy. It would give the Minstrel room to maybe flex his abilities a bit, and it would indirectly buff the Negotiator, whom I consider to be one of the worst followers right now (probably still won't save him, but whatever).
Anyone have any thoughts on this? It's a very easy mod to make, just changing a single number. To be clear, I'm not asking for permission or anything. It's my game, I can obviously mod it any way I want. But I am interested in reasoned opinions about whether or not such a change would make for a better game experience.
I like the Negotiator. He's easy to obtain early, and he makes his money back quickly. The rest is pure profit.
Agreed on the Minstrel, though. Visiting every settlement can really set your company back early on. Might be useful if you're chasing the highest renown levels for other reasons, but he definitely isn't worth it for the money.
It actually makes the Minstrel viable. If you hire him at 4000 Renown (a reasonable estimate of where you'll be by the time you've visited every town), he ends up giving you good value. I graphed how much extra pay you get from his bonus as a function of total Renown earned, and it's pretty good, progressing roughly as +1% pay per 500 Renown earned (that is to say 0.01 more pay scale than you would have gotten if you had earned the same raw Renown without the Minstrel). By the time you hit the cap, you're 16 percentage points above the non-Minstrel case.
That's in line with the effects of the other followers. It's roughly as good as the Negotiator, and the Negotiator is improved by both the higher cap and the Minstrel's acceleration.
I can make a mod for this, but I should really figure out Mod Hooks. Right now, I only know how to make crude "hard replacement" mods.