Half-Life Deathmatch: Source

Half-Life Deathmatch: Source

So I take it that this game will never ever be fixed at this point, right?
R.I.P.
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Showing 1-7 of 7 comments
Originally posted by Your Boi:
Its possible to fix them on your own server if you know C++ and create your own custom server dll. I have personally fixed many of this games bugs using that and its being used on the Motorcity madhouse server right now. No hitbox issues, double entities, no satchels dealing damage when the owner dies, etc
wouldn't that cause vacban? I know editing or using custol dll can trigger vacban. If not, did you upload your fix online?

Assuming you're the guy who host the one server with bots, I wanted to ask you - how did you port HL1 maps over to source engine? Some are good replica or perfect of them.
Well, I can't really code a fix by myself, however you said "I have personally fixed many of this games bugs using that" so what exactly have you fixed and how?
Originally posted by Your Boi:
Originally posted by Pr.Jitterskull - best bug fixer:
Well, I can't really code a fix by myself, however you said "I have personally fixed many of this games bugs using that" so what exactly have you fixed and how?
Fixed broken lag compensation / hitbox issues
Ported over existing fixes from the troll338cz bugfixed SDK on github (spectator mode fix, double entities fix, adding C4 and tripmines removal on death / disconnect) to the newest update & made them compatible with 32 bit again (needed to make it work with old server plugins & HRCbots)
Fixed ragdoll physics
Fixed Snarks not colliding with players (caused by one of MCM's server plugins)

For my own server that I host sometimes:
Fixed broken cheat commands (godmode, buddha mode, ent_fire, test_ commands)
Fixed broken NPCs (gonarch, attack helicopter)
Fixed being able to kill friendly NPCs in the campaign
Added in HL2 zombies & airboats (lol)
Probably more that I'm forgetting about right now


It's too much to explain over the steam forums how to do all of this. I don't plan on making this public soon but maybe one day I will

Well, you said changing dll MAY result in to vacban, meanwhile hosting servers with altered dll is legal. I'd don't want to risk to fix it myself, and really shame that valve is such an god awful untrusted greedy corporation that they wouldn't be able to fix the game themselves, and fix it by yourself may result in to a ban.

What server do you host and how can I connect?
*1157* 27 May @ 6:10pm 
Originally posted by Pr.Jitterskull - best bug fixer:
Originally posted by Your Boi:
Its possible to fix them on your own server if you know C++ and create your own custom server dll. I have personally fixed many of this games bugs using that and its being used on the Motorcity madhouse server right now. No hitbox issues, double entities, no satchels dealing damage when the owner dies, etc
wouldn't that cause vacban? I know editing or using custol dll can trigger vacban. If not, did you upload your fix online?

Assuming you're the guy who host the one server with bots, I wanted to ask you - how did you port HL1 maps over to source engine? Some are good replica or perfect of them.
.dll works perfect , Thanks to Your Boi, Also none of my maps are Ported over hl1 (Goldsource) Maps ,some of the ones that run a lot are the Kitkat series,(Doc Rock) He makes a lot of hl1 maps but also made some for the Source engine back when
Originally posted by *1157*:
Originally posted by Pr.Jitterskull - best bug fixer:
wouldn't that cause vacban? I know editing or using custol dll can trigger vacban. If not, did you upload your fix online?

Assuming you're the guy who host the one server with bots, I wanted to ask you - how did you port HL1 maps over to source engine? Some are good replica or perfect of them.
.dll works perfect , Thanks to Your Boi, Also none of my maps are Ported over hl1 (Goldsource) Maps ,some of the ones that run a lot are the Kitkat series,(Doc Rock) He makes a lot of hl1 maps but also made some for the Source engine back when
so all of these maps were made to source engine from scratch? I was curious if it's possible to somehow port HL1 maps over to source engine, even if they are custom.
*1157* 29 May @ 5:12pm 
Yes all maps are hl1mp, hl2mp, and even CSS just a few changes on weapons and item names and maps will run. hence the name Half-life deathmatch Source, porting over hl1 to source would be a lot of work and use a lot of tools. and some things just don't convert so you have to just get a close as you can,
Satan Gayben and Valve should throw HLDMS to the community just like they did with L4D2.

I used a fixed which removed the duplicated entities, however, I think it deleted the wrong entity, because none of my doors closed automatically, and if you restart the same map, doors won't open.
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