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It indeed made moving around quite smoother, but at the same time introduced graphical glitches such as constant warping around the characters
A tradeoff everyone has to decide on for themselves.
the warping appears heavily on quick motions like when a character attacks an enemy.
30fps doesn't interpolate well to 60, this technique is actually made to get 60fps to 120 or higher for higher refreshrate monitors.
works with all kind of games and even games on emulators that are capped at 30fps.