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Target the settlement
Fly around the planet until the settlement is about 1/4 to 1/3 the distance from the horizon to a point around the middle of the planet. (ie. not way out on the horizon, and not more than 45-50 degrees below you)
Make sure the time to target is 7 seconds or more. Definitely not less, or you'll need to pull up and go around.
Dive at roughly a 30-45 degree angle, keeping the settlement just below the direction of travel.
You'll enter glide when you hit the DRP point on the altitude HUD.
Keep aiming just above the settlement.
As you get within 15km or so, still in glide, and look like you're going to sail right over the top, dive steeply.
Doing it this way, glide will deposit you less than 4-5km from the settlement. Get docking permission, zoom in and land.
Glide ends when you're a certain altitude above the surface, so a shallow approach means a 100km boost-boost-boost waste of time after glide drops you out.
The YouTuber GalacticBacon has a guide on how to do this in detail, that's the guide I used to learn. Once you've done it a few times it become second nature.
Aim for the top of the target marker instead of the centre. You'll be about 6km from your target when you drop out of glide.
If you correctly reduce speed, you enter the gravity well, and it further reduces your speed.
as you get closer you enter Orbital Flight. You have an altimeter and a nose pitch angle meter, and if you keep the pitch angle at 0 and the altitude the same, you will fly a circle around the planet in low-speed Supercruise.
If you pitch down, you will eventually reach the point at which the gravity prevents Supercruise.
You will enter "glide mode", an unpowered flight state with a speed of 2500m/s, that can only be sustained as long as your nose pitch meter is not in the red bar zone.
When you either pitch down too far, or reach a low altitude, you will drop from glide into regular flight.
so:
use orbit to circle the planet til you are at a 45 degree descent angle from your destination and it is on your side of the world.
angle down towards your destination
drop to glide, continue pointing on target. Loop around horizontally and down and come back in if you are at the wrong angle, this lets you lose height so that your angle will be shallower when you point back on target.
drop to regular flight, and adjust your angle over time so that you drop out ideally at 2-6km altitude and <10km from your target.
Fly the remainder of the way, land in the usual fashion
A few Qs, if that's OK
1. How do I "correctly reduce speed" on approaching the planet?
2. How do I know when it would be a 45 degree angle down to the target while I'm in orbit? Do I just periodically dip the nose until it is pointing at the target and see whether it says -45 deg on the HUD?
3. Once at that position, how do I make it drop from orbit into glide? And how do I stop it doing that before I get there?
4. What do you mean by looping round horizontally if I am at the wrong angle?
5. Sim to Q3, but for the glide/flight transition - how do I make it stay in glide until I am 10km out, and how do I force it out of glide at that point?
What do you mean by "Keep a 7s approsch"?
This mostly works fine for me but you will probably need to change the ratio for high G worlds and potentially if you spend a lot of time in orbital flight gaining speed in the blue zone. If judging the approach in to orbital flight so the target is on the horizon though I tend to find it all works out smoothly.