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Ein Übersetzungsproblem melden
You can join a team of 3 other human players, and they can board your ship and sit in those seats.
Your NPC pilot can't use a seat. They're not even on your ship, I'm pretty sure they do a galactic, work from home, tele-presence sort of thing... I know... I know... Right now you're thinking I'm some sort of deranged lunatic, but take a look at the evidence...
1.
They never occupy a seat on your ship. NEVER.
Some of us have been requesting this oversight be fixed since the SLFs were added to the game.
1b. Even if you leave them flying your ship, while you fly a fighter: It's still you sat in the pilots chair. You're not actually on the fighter, you're using tele-presence.
2. What happens when you forget to make your crew member active?
You can't set them to active until you dock back at a station. Not being able to set them to active (even when you're landed on the ground), would suggest that they're not on the ship.
2b. So you've set off without your crew member.
Travel to the other side of the bubble without stopping. Your crew member is waiting for you at the station... Leave them there, not active again...
Travel 22000LY to Colonia... They'll be waiting for you at the next station you stop at, no matter where it is.
So... "On call, Galactic WFH" using tele-presence (which is part of the game lore), makes more sense to me than "I've got human popsicle in my pocket that only thaws out at space stations" (and who keeps putting in time sheets, even while frozen... ).
OK, maybe I am a little deranged
We can keep some hope with all the good work done in 2024.
Actually, since odyssey if I'm correct, there is both telepresence multicrew and physical multicrew.
I also believe that with human multicrew, you always see the dudes sitting on the seats... No matter if it's physical or telepresence.
Which makes it even weirder with npc multi crew and all the empty seats.
It's also quite hard to understand why we can hire multiple npcs but only get one active at a time ?
That's an excellent point, sir. If it was all about tele-presence then ALL ships should (technically) be capable of multi-crew, even if it's only to man a weapon, shoot off the chaff launcher, or whatever. The fact that multi-crew (using NPCs) is only possible in ships that physically have the seats, and then you're only allowed to take one NPC along with you and they don't literally appear in any of those seats, doesn't seem to be adequately explained that I can see. It's just... because reasons. Imagine if tele-presence was a module, like the autodocking computer, that you could fit to any ship, and if that module became damaged then their tele-presence would be intermittent or gone entirely, I think that would only add to the game and make it far more interesting.
Oh thanks for the information, I was completely unaware of that !
Realistically, by the year Elite: Dangerous takes place, AI technologies would be light years beyond where it is now, with heavy automation of multiple facets of every day functions. This is also something that happens in sci-fi franchises that haven't adapted to new real-world technologies, with one of the biggest culprits being Star Wars and even Star Trek. One reason that these franchises and similarly themed games don't 'update' the tech to a more accurate version of what the future would look like is that the automation appeal just isn't as exciting. :P
There's also the issue of the cockpit/character body in use on ships and SLFs. For example, when you fly the SLF, it's you in the SLF. It shows your character. You can then fly up to the window of your mama ship's cockpit and see your crewmate actually is in there, flying it. So it is one of those, just shut up and go with it, video gamey things.
Crew did used to die when they bit the dust in combat. Now they don't. Space magic is the explanation. It also means there's little point in having more than one crew member contracted. Each one has to skill-up in combat so leveling 3 characters for the same function, in which they can no longer die, is a waste of funds, since they take a cut of your pay regardless of whether they are active or inactive.
Granted, the space legs update kinda went in a different direction than the original desire players had of just wanting to be able to walk around their own damned ships. Now we got space legs and ground combat is a thing, but we still can't walk around our ships.
Had they ever the budget, expansions to these systems should add that ability, with larger ships having customiseable sections of the ship, like living quarters, mess hall, medical bay, etc. The jumbo sized ships like the Corvette and Anaconda clearly have windows where you can see hallways and multiple doors lining passageways you can't access. The whole 'crew presence' could be expanded significantly, such as hiring out the medical team, or research teams to assist with all that bio scanning and exploration data gathering and analysis. There is a lot of room to grow. IMO, that would have been the better place to start, before then adding stations you could visit on foot and then ground combat. Could have been a more stable experience, and consoles might have been able to at least hang with the content that let them move around their own ships instead of what actually happened that ended up killing console development altogether.