Hyperdimension Neptunia Re;Birth3 V Generation

Hyperdimension Neptunia Re;Birth3 V Generation

View Stats:
PvtRyan 31 Oct, 2015 @ 9:30pm
Post-battle teleport bug and speedy animation bug
EDIT: Forcing Vsync on in my Nvidia 3D manager fixed these issues!

When I finish any battle in any dungeon, I am teleported to some specific point near the middle of the dungeon, whereby I am able to walk out of the map's boundaries. For example, in the first "real" dungeon, Virtua Forest Safe Zone, I am teleported under one of the bridges in the level, in the river. If I walk back under normal "accessible" level geometry, I walk back up onto the level, but every single time I finish another battle, I'm re-teleported back under the same bridge. The game is almost unplayable like this.

The second, less bothersome bug is that certain animations play at extremely fast speeds. The ones I have noticed so far are the tutorial time introductions and the emotive sprites that display when someone is happy, sad, or mad. I believe this is related to something internal, because a closely-related bug is that my party members will not shut the hell up on my map screen. I'm not exaggerating when I say that there is a zero-second delay after one of them speaks and another one starts saying a line. They don't overlap, but the delay between them is non-existent. If some sort of internal timer that the animations and the map dialogue depend on where to be sped-up, I believe it would cause both of these bugs, so maybe that information might help.

Specs:
Operating System: Windows 8.1 64-bit (6.3, Build 9600)
Processor: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Memory: 12288MB RAM
DirectX Version: DirectX 11
GPU: NVIDIA GeForce GTX 770

Please, please help me out here. I'd post a bug report if there was a thread for it, but I didn't find a proper avenue for that. I'll post screenshots of the teleportation bug in the next post.
Last edited by PvtRyan; 1 Nov, 2015 @ 12:55am
< >
Showing 1-15 of 22 comments
PvtRyan 31 Oct, 2015 @ 9:32pm 
Here are those screens:
http://i.imgur.com/3Um7kOW.jpg
http://i.imgur.com/bvbKhC5.jpg
http://i.imgur.com/Prw3Fz8.jpg

I really don't know what to do about this.


Edit: forgot to mention that jumping while not on any proper level geometry will cause me to fall below the map. If I continue falling for a bit, I am booted out of the dungeon after an error message. Nice job at the softlock-prevention.
Last edited by PvtRyan; 31 Oct, 2015 @ 9:34pm
Lockhart 31 Oct, 2015 @ 9:52pm 
Same problems for me.
Just booted up the game and experienced the same glitches as well. :(
PvtRyan 31 Oct, 2015 @ 11:17pm 
In some way I'm glad that other people are having the same problems so that there is a greater chance that these would get fixed.
SB 31 Oct, 2015 @ 11:26pm 
Out of curiosity, are you using a controler?
PvtRyan 31 Oct, 2015 @ 11:33pm 
Originally posted by nikewall263:
Out of curiosity, are you using a controler?
Yes, I am using a DS4 controller. Will try not using it right now.
SB 31 Oct, 2015 @ 11:34pm 
I'm guessing it's a problem with your GPU.
I have an Intel core i3-3110M @ 2.4 GHz, 4MB RAM, Direct x11, and Windows 8.1. Yet I'm able to run the game without those problems. Only thing different is my graphics card.
PvtRyan 31 Oct, 2015 @ 11:40pm 
Originally posted by nikewall263:
I'm guessing it's a problem with your GPU.
I have an Intel core i3-3110M @ 2.4 GHz, 4MB RAM, Direct x11, and Windows 8.1. Yet I'm able to run the game without those problems. Only thing different is my graphics card.
I have no idea why that would cause problems like this. Graphics cards only handle rendering what you see on your screen, usually. There isn't any reason to think that it's not just a bug in the game itself.

That said, I just restarted the game without any controller attached and ensured that "keyboard" was the only input device available. The same glitches still occurred.
SB 31 Oct, 2015 @ 11:44pm 
Originally posted by Pvt. Ryan:
Originally posted by nikewall263:
I'm guessing it's a problem with your GPU.
I have an Intel core i3-3110M @ 2.4 GHz, 4MB RAM, Direct x11, and Windows 8.1. Yet I'm able to run the game without those problems. Only thing different is my graphics card.
I have no idea why that would cause problems like this. Graphics cards only handle rendering what you see on your screen, usually. There isn't any reason to think that it's not just a bug in the game itself.

That said, I just restarted the game without any controller attached and ensured that "keyboard" was the only input device available. The same glitches still occurred.

I agree. Initially sounded like a processing issue, like your pc couldn't keep up, but I can't see how you would have that problem. I know AMD graphics carrds are causing issues, but it is different than what you're experiencing. And I'm not sure if it's a problem with the game as all my other specs are lower than yours, but I'm not experiencing it.
Last edited by SB; 31 Oct, 2015 @ 11:44pm
SB 31 Oct, 2015 @ 11:52pm 
Have you tried this:

Since you have an Nvidia card, I would recommend opening Nvidia's 3d manager and configuring the game to be forced to run with your Nvidia card, if you don't know how to do that, I wrote out a detailed explanation below. It may solve your problem or it may not, but it won't hurt to try, I hope it works out for you.

Rightclick on desktop, choose "Nvidia Control Panel", or if it doesn't show up, search "Nvidia" and the control panel app should show up. By default it should be on the "Manage 3d settings" page, if not go there via the navigation pane on the left. Click "Add", then "Browse" and go to where the RB3 exe is (by default: "C:\Program Files (x86)\Steam\steamapps\common\Hyperdimension Neptunia Re;Birth3") and choose the "NeptuniaReBirth3" exe. Then from the second dropdown menu labled #2, choose "High Performance Nvidia Processor". Click the "Apply" button that will have appeared in the lower-righthand corner of the window, wait for it to do its thing, then try launching it again.
PvtRyan 1 Nov, 2015 @ 12:54am 
One of the mates on the 4chan thread I was in told me to force Vsync on to fix the animation error, so I did, and now everything works.

The teleportation bug AND the animation errors are all fixed, which is wierd. I have NO CLUE why Vsync would affect that, but this is something that everyone should know.

Will edit the OP to show this.
strigvir 1 Nov, 2015 @ 12:58am 
The absence of v-sync ♥♥♥♥♥♥♥ up collision detection is a pretty common thing.
PvtRyan 1 Nov, 2015 @ 1:35am 
Originally posted by strigvir:
The absence of v-sync ♥♥♥♥♥♥♥ up collision detection is a pretty common thing.
Yes, it is, but this shouldn't have anything to do with collision detection. The problem wasn't letting me walk through walls or anything or anything to do with collision. It was changing my literal position to a fixed point every time I finished a battle.
strigvir 1 Nov, 2015 @ 3:02am 
When you go through walls, it has everything to do with collision detection.
power8888power 1 Nov, 2015 @ 7:06am 
Thanks!!!!!!!!! Works like a charm.
< >
Showing 1-15 of 22 comments
Per page: 1530 50