Bombshell

Bombshell

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Frederik Schreiber  [developer] 9 Feb, 2016 @ 6:43am
Community Feedback: User Interface
Hi Guys!

We've recieved great feedback in relation to the in-game HUD, but there are definitely improvements to be made.

The two major points were primarily the placement of the HUD elements on larger resolutions (And even in 1080p), and the fact that the HUD took up a lot of screen real estate.

Time to do something about it!

We've decided to align the HUD elements with the edge of the screen, as well as including a new HUD Style called "Minimalist", which shows only the most necessary information in order to keep the focus on the gameplay.

Let us know what you think!

Below you'll find a GIF showing the before/after HUD alignments.

http://i.imgur.com/G1ML2yH.gif

I've also attached a screenshot of the new minimalist HUD.

http://i.imgur.com/DEtwwOE.jpg

Thank you all for the great feedback so far!
These updates will be part of the upcoming Bombshell 1.1 Patch.
Last edited by Frederik Schreiber; 9 Feb, 2016 @ 10:13am
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Showing 1-10 of 10 comments
Nightioz 9 Feb, 2016 @ 12:45pm 
Awesome changes :)
Would it also be possible to then go with the normal layout, but with the function of turning on/off the Objectives box? That is my main concern with the UI right now.

I often find myself wanting to turn that box off, so I can enjoy the games visuals even more. I find the box sometimes get in the way of me pointing correct and fast enough on an enemy under the box.
Gino 9 Feb, 2016 @ 3:28pm 
That's very nice!
Durango 11 Feb, 2016 @ 2:50pm 
Not very fond of the minimalist HUD, but still looks fine. I like the HUD we have now, but pushed back to the edge of the screen is indeed better.

Also, I might be an idiot, but I have hard time navigating in the weapon upgrade menu. When If I select a weapon to upgrade, I cannot go back to pick another weapon to upgrade easily, I have to go to inventory, and click the weapon tab again. A bit tedious, unless I missed an option somewhere. In addition, some tooltip are cut before the end of the text.
Last edited by Durango; 11 Feb, 2016 @ 2:58pm
haha nerds... 20 Feb, 2016 @ 7:05pm 
On the topic of UI, it would be nice to have a key to hide the objectives box. On a 4:3 screen it takes up quite some space.
man if they could clean up the inventory/skills menu that would be awesome. Sometimes it's difficult to read.
Tappad Mussla 16 Mar, 2016 @ 10:41am 
Hey is there a way to exit the pause screen without re-loading the save?
I tried pressing start again but nothing happens. And if i press esc it tells me that i tried exiting to desktop.

The only option is continue but that requires me to lose all progress ive made so far.
It bewilders me. A fast response would be very appriciated.
Frederik Schreiber  [developer] 16 Mar, 2016 @ 3:32pm 
Originally posted by Tappad Mussla:
Hey is there a way to exit the pause screen without re-loading the save?
I tried pressing start again but nothing happens. And if i press esc it tells me that i tried exiting to desktop.

The only option is continue but that requires me to lose all progress ive made so far.
It bewilders me. A fast response would be very appriciated.
We just saw this bug happen as well. We're working on a hotfix as we speak! Stay tuned!
Val 25 Jun, 2016 @ 5:16am 
Is there any way to increase the size of the UI or maybe just the font? It's all a little hard to see while playing on a TV at 1080.
Storm_at_Sea 7 Jul, 2016 @ 7:46am 
Feedback on HUD/Interface:

I have died having about 60 medkits- not even using one because I didn't realize I was in trouble. There should be more audio/visual cues. There's just a heartbeat right before death, sometimes just death without that warning.

When I look at the health #'s, sometimes to see *if* I'm in trouble (sometimes I think I am but I'm not), it takes my eyes too far from the fight, I've even died doing that, had I known, I would've used a medkit, but it's like your eyes get too far from the fight checking health with no other dmg indicator.

(imo) It feels more natural having health down lower on the screen (feels like it's always closer to the action), but even the games with it up in a corner like this- there's more warning when you're taking dmg, versus just fight sounds- maybe a heartbeat (but sometimes not) then boom, you're dead & thought you were ok.

Sometimes after one the mystery deaths I click the "load last checkpt" and that points yet again at losing lots of progress due to save pts being too far apart (you don't lose part of your money if you reload last checkpt out of habit, or on purpose).:medkit:
Nacery 2 Sep, 2016 @ 4:32am 
Icons for offscreen enemies. Nuff said.
Last edited by Nacery; 2 Sep, 2016 @ 4:32am
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