Cylne
Egon_Freeman 8 Nov, 2019 @ 11:23pm
What is the point?
So yeah, you get to create some form of understanding (... do you really?) of the world without language or any real connection to the sort of reality you're intimately familiar with... But then, how do you define "choice" and "consequence"? If it's entirely disconnected from reality, there's no "up" or "down", and every choice is as good and likely as every other.

So... what's the point?


I suppose there's ONE good thing in all of this that I can find - experiencing a reality that's so removed from what I know to truly leave me questioning things. But unless I get some 'anchor', that's all it'll ever remain - an abstract "lesson" I'm not going to learn.
Last edited by Egon_Freeman; 8 Nov, 2019 @ 11:25pm
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Showing 1-4 of 4 comments
Cylne  [developer] 11 Dec, 2019 @ 12:50am 
The choice takes place in the chapter 5 "The Choice" (relating chapter 1, 2, 3, 4) and the optional chapter 6.
Egon_Freeman 22 Dec, 2019 @ 8:49pm 
Yeah, I understood that bit... but how do you make a choice when all options are equally alien and incomprehensible?

Please make a choice: uylarak, charculam, or chrunk?
Egon_Freeman 22 Dec, 2019 @ 8:50pm 
"Morality" and "Consequence" only make sense when you have other items to orient them by. "Killing" may be bad, "Killing Hitler" may be a virtue. Orientation is key, you need to have a reference point.

In a world entirely alien, you have no reference points beyond the basics of your senses: gravity, directions, light/darkness, sound/silence.
Last edited by Egon_Freeman; 22 Dec, 2019 @ 8:51pm
Cylne  [developer] 24 Dec, 2019 @ 6:03am 
Hello Egon,

There are references points in chapter I, in chapter II, in chapter III and in chapter IV.
Those items orient the player and are comprehensible even if this journey is odd.

Last edited by Cylne; 24 Dec, 2019 @ 6:04am
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