Vector 36

Vector 36

Sp4m 12 Jul, 2023 @ 4:18pm
v1.7 Input Binding Bug
Hello!
I just got a pair of VKB Gunfighters (HOSAS) and I wanted to give V36 a spin!
Unfortunately, when I try to bind input from a button, v36 reports that all button inputs correspond to the stick's "hat up" input. This behavior is consistent in both PROD and BETA Branch.

+I appreciate that the input binding allows me to exclude specific devices.

-Pitch/Yaw should permit separate axis bindings.
-There doesn't seem to be a way to clear the binding for an input; 'Reset' sets the input to a default xinput value.

I think I can work around this by using vJoy and UCR, but not everyone knows how to do all that.
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Showing 1-3 of 3 comments
Red River Studio  [developer] 12 Jul, 2023 @ 4:45pm 
Yup, VKB doesnt work, for some reason. Take it up with your moderator ;P
bazzalb 17 Jul, 2023 @ 12:02am 
BTW, in the latest SteamVR builds, I believe they fixed the recenter function for OpenXR
Jack Wabba 20 Jul, 2023 @ 6:07pm 
Wait, so is there gonna be a fix for VKB sticks? I'm having the same issue and I'm willing to wait if there is, but if not I'd rather return it.
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Showing 1-3 of 3 comments
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