Vector 36

Vector 36

Cannot bind controls to dual sticks
Axis always bind to the the same stick and buttons always seem to bind as hatswitchup, I have tried the beta branch and unplugging my sticks and binding them one at a time and can't really think of anything else to try
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Uriel 20 Aug, 2022 @ 4:00am 
Similar issue here with a Thrustmaster T16000 FCS HOTAS. Some buttons are considered duplicate, like the orange thumb button on the trottle which is considered to be the trigger from the stick, which in my case leads to pausing the game each time I try to boost.

Also, what the heck are those control names ? Where are the usual pitch / yaw / roll ?

"Move" seems to be both pitch and yaw. "Rudder" seems to be roll, which is bonkers since a rudder is what makes something yaw. "Bias", I still have no idea. Seems to be some kind of altitude control, but 0 is the highest and 100% is the lowest ? Also, why does it do nothing in most cases ? Trying to increase ship altitude doesn't work, bias number changes VERY slowly, and I get damaged because somehow even 65% bias means colliding with the ground, even with the nose up and boosting to adjust the direction vector.

The funny thing is, pitch and yaw are mentionned in the tutorial, but not reflected in control names.

Also, when rebinding, "negative input" is actually positive, and positive is negative. Reconfiguring the throttle keys or axis means you need to invert everything.

I'm still in my refunding window, and I'm seriously considering it. In over an hour, I barely managed to configure basic controls, by sheer deduction because the control names are non-descriptive, and I already had to give up on playing with a HOTAS because of the duplicate input bug. A shame, really, the concept is amazing, the physics is pretty good, but if it's unplayable because of bugged controls, why bother ?
Pudding Quest 20 Aug, 2022 @ 6:02pm 
I still haven't found a solution, it's a shame as this game looked interesting but i'd avoid this one unless you want to play it with KB/M or a gamepad
Uriel 21 Aug, 2022 @ 1:59am 
Well, so far I'm playing with a gamepad, it takes some time to get used to it, but I'll give another try with different bindings to the HOTAS, see if that works.

The concept is very nice, but a few things are very rough and could use a little work, especially in the UI.
Last edited by Uriel; 21 Aug, 2022 @ 1:59pm
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