Vector 36

Vector 36

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Red River Studio  [developer] 30 Oct, 2016 @ 6:39pm
Final Release MegaThread
Final release is coming up. Use this thread to voice your comments or critiques of the game. What features should be changed? What do you like/hate the most?

At this stage, the game is mostly feature complete, so there wont be any major changes like "guns" or "powerups", but if you really think should be added, let me know.
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Showing 1-15 of 129 comments
Red River Studio  [developer] 30 Oct, 2016 @ 6:47pm 
Ill start: Final release, as it is, will not include multiplayer. There I said it. I would love to have multiplayer, nothing would be better for the game, but there just hasn't been enough players to warrant it.

Its a chicken and the egg scenerio: Dev says you can have multiplayer if enough people pre-order /EA purchase. Players don't want to buy unless there is MP. Thusly, No MP.

To remedy this, I did create the ghost replays which, frankly, I think is better in a lot of ways, but thats just like, my opinion man.

mountaincow 31 Oct, 2016 @ 4:49pm 
I've played this exclusively in VR with a steam controller and so far I have to say it's great fun and I'm looking forward to further content.

A few notes:
  • Tracks! More, obviously :)

  • Multiplayer through leaderboards is fine, but the AI racers are terrible... are there any plans to make them more competitive?

  • After spending over half total playtime flying the stock first and second ship and finally upgrading them I was a little disappointed to find that my skimmers spend a whole lot more time in the air! I feel like there's now way too much room for error and the whole experience has become too simplified. This is most likely because the AI spends all their time behind me, usually being lapped repeatedly and desperately need improving along with virtually endless boost.

  • I'm not sure how you wanted boost to act, but I've recently upgraded the third ship, adjusted the boost to 200%, and (still) no longer need to release it. This isn't entirely the case with the second ship, though I can boost endlessly at high speed. Hopefully you have some plans to balance this more.

  • Is the last ship currently in the game unavailable because it's not released yet or am I missing something? This isn't clear. There's a league I have no access to right now (nanite?) and I can only assume it's because of that, but it's strange that the ship and league would even be in the game if that were the case.

  • I notice some of the checkpoint gates occassionally don't register me passing through. This could be because I usually try to go through them sideways / backwards, but I'm definitely going through them, so perhaps it requires the camera to be facing them? Whatever the cause, it's incredibly annoying!

  • In VR (Vive) if I hit the menu button at the start of the race before the camera switches to the cockpit it's placed outside of the skimmer (in front) and resetting it does not fix the issue, forcing a return to garage. This was most annoying when it happened mid championship.

  • In VR (Vive - using gamepad) the menu buttons have to be visible to me in order to activate them, which I've only found to be an issue when using the shop, but it's still annoying.
Last edited by mountaincow; 31 Oct, 2016 @ 5:04pm
mountaincow 2 Nov, 2016 @ 4:51am 
Also when modifying skimmers in VR it can be difficult to see when some components are incorrectly placed due to the dark red tint, forcing you to repeatedly reorient the camera to check. I feel this should also be indicated at the top, for when these parts are occluded while modifying other parts of the skimmer and perhaps even on the component list, along with a better contrasting highlight.
Last edited by mountaincow; 2 Nov, 2016 @ 4:58am
joe.montero 3 Nov, 2016 @ 7:18pm 
I understand multiplayer is not on the table yet but I would have put that as my #1. More tracks would be great and better AI. Seems like the frame rate has improved over the past few months but I haven't tried to up the settings in a while so I would continue to work on that. Would love to get that wireframe skimmer in the garage going. I'm wondering how the tracks will play though with more speed. Seems like we would hit a ceiling with the current tracks where it wouldnt be maneuverable if going over 2000-2500. Probably would need new tracks at that point with higher speed skimmers in mind. If we can't have multiplayer could we get more ghost ships going on in the same race so it feels more like a "race"? Still the most fun I've had with the Vive. Great Work!
Rndsum 11 Nov, 2016 @ 6:41pm 
With out multiplayer really needs more hook like story mode. Something to make it more than just VR around a track. Your competing with Project Cars & every other racing sim's with all that and more not all with VR but AFAIK this can be played without VR just better with it. Even a besic where your at, and why your racing.

Not only tracks but good wiki documentation on how to workshop them in. Community content will only do good things, people brag to friends when they create things, and they buy things because there friend did. (maybe this is a thing and I just duno about it)

On that note of people braging to friends also Dump some free copy's out there. https://www.twitch.tv/deadnedz007 uses VIVE & https://www.twitch.tv/malic_t uses Oculus. Will help get more users seeing people play it. I am not either one of them. Just watch them for VR things. More exposier can only do good things :D

I understand the need to evaluate time/$ but cutting as much as feels has been cut will leave this looking more like a tech demo (a good one) than an actual game. That said your hours & your time are yours and you need to do what's best. I however liked the idea enough to double down on the DLC & hope you keep it up.

Unlockables, fuzzy dice, decals/stickers, paint jobs, etc. I would not advise pay walling it with keys however It might make a good DLC, expose it to workshop aswell and let people add to it, so people could add custom skins to there custom tracks.

Kinda a mental dump, I'm dyslexic not bothering to spellcheck/edit. Sorry for any typos/bad grammer if I cared more I'd run it through something I could spellcheck with.

Best of luck with things, I enjoy it as is but hope to see more.
Duckson 12 Nov, 2016 @ 9:03am 
well what i think about this is great how ever there seams to be a lack of compents wiche is about what i feel there is missing from the game as it stands out (ofc the ui when building but it has been said before me :-) ) otherwaise its a great good game :-)
p3rfect3nemy 13 Nov, 2016 @ 1:56pm 
Would like to see paint customization, more parts and more ships.
Connie Spaceplone 17 Nov, 2016 @ 8:21pm 
most importantly: more tracks.


----

more assistance for precision in the garage. Often, when i only want to select a part, that clicking already moves it, too.

and xyz numbers or something like that for extra precision.

and indicators for center of lift, center of mass, and center of thrust, like in KSP



-----

and i still maintain that heat generation based on acctual power use of each part would be better than flat heat generation
Last edited by Connie Spaceplone; 17 Nov, 2016 @ 8:23pm
Komadrejo 18 Nov, 2016 @ 7:57am 
is the best VR experience!.......excuse, no speak english, translation ya ! jajajaja
Sp4m 29 Nov, 2016 @ 12:12pm 
The interface is still pretty hard to manage. I put the game down 6 months ago to let it develop, but I still have no idea how to operate the Garage.

Additionally, the controls are pretty rough. I'm trying to play with Vive and a Saitek x52, and I can barely pass a lap, let along kick butt. I'm sure it's a matter of learning... I need to put in more time to figure out how this is supposed to work, but I'd appreciate a little help to get my skimmer off the ground.

UPDATE: After dedicating myself to it, I was able to figure out the garage and the controls, but there's still a UI issue that could scare away less die-hard players.
Last edited by Sp4m; 29 Nov, 2016 @ 9:46pm
Sp4m 29 Nov, 2016 @ 10:06pm 
Before I nitpick your piece of art, let me tell you that I *adore* Vector 36. It scratches a special itch that I've had ever since playing Red Planet in the late 90's. THANK YOU for your time and effort. The following commentary is just because I'd like to see the game be as good as it can.

After putting in a few hours today, I had the following observations (which may be incorrect, so correct me if I'm wrong).

There appear to be zones on the map that provide infinite cooling... ones I've observed are water crossings and snow in the early maps. This felt jarring because I would expect a game that's driven so stronly by motion physics to also take into account thermodynamics.

The average daytime temperature on equatorial mars ranges from a max of ~20 C, to a night time min of -150 C. I don't see what difference it would make if you happen to be flying over snow, and at the very least, the boost bonus should require you to be at a low altitude (like radiators skimming the water). Likewise, I love the night races... (the headlights make passing such a thrill!) but I would expect a strong cooling bonus due to external temperatures.

There is a LOT of wind resistance, causing skimmers to slow down pretty quickly. I'm sure this was a game design choice (less fun if the leader gets infinitely far ahead), but it feels weird. I would love it if you could give us some 'developer options' to play around with on our own... tweak gravity, wind resistance, etc. That could be fun.

BUG:
Playing Windows 10 with a Geforce 970 and a Geforce 660, running 6 (dumpster-grade) screens + a vive.
The game is consistently flashing to desktop after the first lap, but only for .5 seconds, and the game behaves normally after that. It hasn't caused me to wipe out yet, but it's still not appropriate behavior.

Good work, rock on.
Last edited by Sp4m; 29 Nov, 2016 @ 10:07pm
Sp4m 1 Dec, 2016 @ 12:18am 
Played a bit more tonight. The Radiators don't work as I would expect... No apparent relationship between relative airspeed/temperature and cooling. Infact, they seem to provide a fixed compensation for heat, even if tucked inside the chassis.

My current build is a Junker chassis with 2 pair radiators, and I can ride the boost the entire match.

I started to play with the ECU, long enough to get confused, ruin my skimmer and have to start over. Better tutorial for ECU please.

I'm often confused during the race as to what position I am, or what lap out of how many. This would be great info to have on a HUD within the cockpit. Maybe overhead? It would give VR users a reson to look around.

Still enjoying every race, but having a hard time earning to 50K I need to get that second chassis. I *really* want to get rid of that bar that blocks the middle of my view (Great design btw). Early game is starting to feel like a grind, since I'm blowing up so much and losing my entry fees.

Tried using my n00b haxoring skiiz and altering values in memory to get more money, failed. Good Job on that, looks like a checksum somewhere?

I *love* building and tweaking my chassis, but I'm concerned that the small selection of parts simply means more $$ is better. I'd love a broader selection at the high end, so racers can make tradeoffs to optimize performance.

I assume the placement of my components affects the center of gravity, the angles of the thrusters affect vert thrust and turning speed... but I'm having a hard time verifying. No matter how I position things, the "compass rose" seems centered on my ship... though I definitely see the ship leaning forwards or backwards at idle. I would expect the "compas rose" view to show you your craft's center of gravity... or does it have a different function I don't get?

Any chance at workshop access for user created parts, tracks and chassis? That could really boost the long-term value of your game.

The more I play, the more detail I see. Your work is brilliant.In particular, I love how well ship construction works in the garage, and in VR. That's something a lot of developers haven't delivered on.
Sp4m 1 Dec, 2016 @ 1:22pm 
The Race Selection Menu is confusing, and I have the followig questions:

What is the difference between Leat, Steel, etc. League?
For 'all access' races, how do we determine what the 'baseline' skimmer should be?
Some races include a - Cost detail. What does this mean? It doesn't seem to be an entry fee.
Some races include a non-cash reward, such as a 'renobot fd-20' What is this?

This is the game's primary menu, so it needs to be a lot more clear to the player.
What is the risk? What is the reward?
UnstoppableDrew 1 Dec, 2016 @ 7:26pm 
How do you get it to work with the Steam Controller? I tried looking at the Community configs, but only one shows up, and when I imported it, it looked more like the mappings of a 1st person shooter. Regardless, the game totally doesn't recognize my SC is there.
Red River Studio  [developer] 1 Dec, 2016 @ 8:45pm 
The last time I set the Steam Controller Config, It worked fine. I will have another look for you.
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