Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Its a chicken and the egg scenerio: Dev says you can have multiplayer if enough people pre-order /EA purchase. Players don't want to buy unless there is MP. Thusly, No MP.
To remedy this, I did create the ghost replays which, frankly, I think is better in a lot of ways, but thats just like, my opinion man.
A few notes:
Not only tracks but good wiki documentation on how to workshop them in. Community content will only do good things, people brag to friends when they create things, and they buy things because there friend did. (maybe this is a thing and I just duno about it)
On that note of people braging to friends also Dump some free copy's out there. https://www.twitch.tv/deadnedz007 uses VIVE & https://www.twitch.tv/malic_t uses Oculus. Will help get more users seeing people play it. I am not either one of them. Just watch them for VR things. More exposier can only do good things :D
I understand the need to evaluate time/$ but cutting as much as feels has been cut will leave this looking more like a tech demo (a good one) than an actual game. That said your hours & your time are yours and you need to do what's best. I however liked the idea enough to double down on the DLC & hope you keep it up.
Unlockables, fuzzy dice, decals/stickers, paint jobs, etc. I would not advise pay walling it with keys however It might make a good DLC, expose it to workshop aswell and let people add to it, so people could add custom skins to there custom tracks.
Kinda a mental dump, I'm dyslexic not bothering to spellcheck/edit. Sorry for any typos/bad grammer if I cared more I'd run it through something I could spellcheck with.
Best of luck with things, I enjoy it as is but hope to see more.
----
more assistance for precision in the garage. Often, when i only want to select a part, that clicking already moves it, too.
and xyz numbers or something like that for extra precision.
and indicators for center of lift, center of mass, and center of thrust, like in KSP
-----
and i still maintain that heat generation based on acctual power use of each part would be better than flat heat generation
Additionally, the controls are pretty rough. I'm trying to play with Vive and a Saitek x52, and I can barely pass a lap, let along kick butt. I'm sure it's a matter of learning... I need to put in more time to figure out how this is supposed to work, but I'd appreciate a little help to get my skimmer off the ground.
UPDATE: After dedicating myself to it, I was able to figure out the garage and the controls, but there's still a UI issue that could scare away less die-hard players.
After putting in a few hours today, I had the following observations (which may be incorrect, so correct me if I'm wrong).
There appear to be zones on the map that provide infinite cooling... ones I've observed are water crossings and snow in the early maps. This felt jarring because I would expect a game that's driven so stronly by motion physics to also take into account thermodynamics.
The average daytime temperature on equatorial mars ranges from a max of ~20 C, to a night time min of -150 C. I don't see what difference it would make if you happen to be flying over snow, and at the very least, the boost bonus should require you to be at a low altitude (like radiators skimming the water). Likewise, I love the night races... (the headlights make passing such a thrill!) but I would expect a strong cooling bonus due to external temperatures.
There is a LOT of wind resistance, causing skimmers to slow down pretty quickly. I'm sure this was a game design choice (less fun if the leader gets infinitely far ahead), but it feels weird. I would love it if you could give us some 'developer options' to play around with on our own... tweak gravity, wind resistance, etc. That could be fun.
BUG:
Playing Windows 10 with a Geforce 970 and a Geforce 660, running 6 (dumpster-grade) screens + a vive.
The game is consistently flashing to desktop after the first lap, but only for .5 seconds, and the game behaves normally after that. It hasn't caused me to wipe out yet, but it's still not appropriate behavior.
Good work, rock on.
My current build is a Junker chassis with 2 pair radiators, and I can ride the boost the entire match.
I started to play with the ECU, long enough to get confused, ruin my skimmer and have to start over. Better tutorial for ECU please.
I'm often confused during the race as to what position I am, or what lap out of how many. This would be great info to have on a HUD within the cockpit. Maybe overhead? It would give VR users a reson to look around.
Still enjoying every race, but having a hard time earning to 50K I need to get that second chassis. I *really* want to get rid of that bar that blocks the middle of my view (Great design btw). Early game is starting to feel like a grind, since I'm blowing up so much and losing my entry fees.
Tried using my n00b haxoring skiiz and altering values in memory to get more money, failed. Good Job on that, looks like a checksum somewhere?
I *love* building and tweaking my chassis, but I'm concerned that the small selection of parts simply means more $$ is better. I'd love a broader selection at the high end, so racers can make tradeoffs to optimize performance.
I assume the placement of my components affects the center of gravity, the angles of the thrusters affect vert thrust and turning speed... but I'm having a hard time verifying. No matter how I position things, the "compass rose" seems centered on my ship... though I definitely see the ship leaning forwards or backwards at idle. I would expect the "compas rose" view to show you your craft's center of gravity... or does it have a different function I don't get?
Any chance at workshop access for user created parts, tracks and chassis? That could really boost the long-term value of your game.
The more I play, the more detail I see. Your work is brilliant.In particular, I love how well ship construction works in the garage, and in VR. That's something a lot of developers haven't delivered on.
What is the difference between Leat, Steel, etc. League?
For 'all access' races, how do we determine what the 'baseline' skimmer should be?
Some races include a - Cost detail. What does this mean? It doesn't seem to be an entry fee.
Some races include a non-cash reward, such as a 'renobot fd-20' What is this?
This is the game's primary menu, so it needs to be a lot more clear to the player.
What is the risk? What is the reward?