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Докладване на проблем с превода
I exported an old project that was converted to the new version and it was able to save just fine.
Very perplexing! I hope to find a fix soon!
What are the operating systems that you tried with? Also since saving in the new version does the old project still export and have the save functions working fine?
For the new project (made entirely within the V1.4 of Tyranobuilder) -
I tested it out just now on Windows 7 - Only the top save slot works.
I then tested it out on Windows 10 - It won't save at all.
I then tested an entirely new project with everything set to defaults, nothing added, and I wasn't able to save at all in both Win7 and Win10.
Wish I could help more! I do love this program!
While I'm too lazy to test more at the moment, I wonder if the length/size of the project has something to do with the save files.
Makes no sense, but seeing that a short little demo lets me use one slot and just leaving things at default and then exporting lets me use no slots... it is interesting!
1. Select a project which is having trouble using the save functionality on export
2. at the start of the scene add an iscript box
3. paste this into the iscript box: localStorage.clear();
4. save the project and preview the game up to the point that you know the game has gone past the iscript box.
5. export the game and test the save functionality
Does this resolve the issue?
Of course, leaving the iscript box in deletes all the files whenever the user gets to that point. I'm guessing that it should be taken out before exporting and things should be okay on the user's end correct (in regards to saving and loading)?
Interesting to note, that when I save files, delete the exported game, and then export the same game again, the save files are still there. (This is without the iscript box)
Saves are not stored in the same location as the exported files, thats why when you delete the same game the saves are still present once you export the same file.
And glad to see that works and yes you want to remove it after the first preview :P