SEGA Mega Drive & Genesis Classics

SEGA Mega Drive & Genesis Classics

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Latest Patch - 18th May
New input system:

-Supports all modern console controllers and possibly some less modern ones such as PC remakes of megadrive pads (untested)

Xbox One
Steam Controller
PS4 (Using the custom DS4Windows drivers available online)

-Allows for simultaneous controller, mouse and keyboard assignment and control
-New input manager, far more customizable than the original allowing two mappings for the same function for both keyboards and controllers.

Performance:

-Mod data is now cached correctly, giving major performance increase for users subscribed to a large number of mods
-Small misc performance fixes to do with UI animation
-Vsync now defaults to off, we recommend leaving it that way if you're having trouble with emulator performance

-Mods now appear in menus correctly when the user is subscribed to > 50 workshop files

"Stretched fullscreen" option implemented

-Off by default
-This setting stretches the fullscreen video output to 16:9

Capped FPS at 120 when vsync is disabled

-Prevents excessive framerates in fullscreen play mode
-Some users with powerful machines were running in excess of 600 FPS, causing overheating

Added "fastest" graphics setting for even lower graphics

-This disables the time of day sun/moon lights and realtime shadows, and sets all textures to lowest LOD
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Showing 1-15 of 77 comments
MagicMop 18 May, 2016 @ 9:18am 
Just tried it out. My wireless XBone controller works great now! Thanks for the patch!
WilliamTell13 18 May, 2016 @ 9:24am 
Thank you so much, great patch!
Leonard 18 May, 2016 @ 9:27am 
Nice patch
Tatsuya Hiroki 18 May, 2016 @ 9:47am 
sadly the game hub emulation still feels jaggy
Gens have better graphic renderer than your "SEGA Game Room" emulator. Its smoothing scaled up sprites much better. So I think you must add new renderer which is better, its commercial product damn it.
It is ridiculous how many of your features are inferior to fan made emulator (saves, UI and controls) :steammocking:
At least I can play uncompressed roms on Gens.
Last edited by I am your Undertaker; 18 May, 2016 @ 9:54am
Civil Disorder 18 May, 2016 @ 10:21am 
The program seems to crash when I load a game with a mod attached.
"Steam Controller" ... Thank You!!!
Nice one.
MarioFanaticXV 18 May, 2016 @ 10:57am 
Seems to work great now; even sees my Dual Shock 2 as a Dual Shock 2- that is impressive, I've never seen a game actually recognize it as such before.
SibarrazCL 18 May, 2016 @ 12:01pm 
They fixed the sounds problems?
Sonic 18 May, 2016 @ 12:02pm 
Runs perfectly fine now for me. Thank you SEGA. You did a great job.
Serand35P 18 May, 2016 @ 12:10pm 
Still only shows 50 mods
The Boss 18 May, 2016 @ 12:24pm 
Thanks!!
Ryuuga Hideki 18 May, 2016 @ 12:32pm 
Thank you, thank you, thank you! I finally had a chance to try out the new hub last night and was sorely disappointed with the Xbox One controller issue rendering it completely useless. While I can certainly feel for everyone who dealt with this for a longer period of time, I'm truly surprised and glad to see it patched up (for me) the very next morning.

Just tested it out with the patch and it works perfectly. A+ job!
Luoti-Lasse 18 May, 2016 @ 1:43pm 
Needs an integer-only scaling option for pixel perfection. For example, the largest you can scale a 320x224 source on a 1080p screen without mangling pixels is 4x (1280x896), nicely padded to 1920x1080 with black bars on all sides.

Also, this is 1 of the 2 games that I've come across that doesn't recognize any controller input on Steam Link and I've got bog standard wired 360 pads. Kind of a bummer as this would be perfect for the couch.
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