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If you haven't done so already, try turning the option off and playing for a few moments to see if anything feels different. Then, if the turning still feels the same, go back and turn the option back on to see if that re-activates the click-turn future.
If that doesn't work, try restarting the game to see if it kicks-in then. If that still doesn't do the trick, let us know and we'd be happy to dig in further.
1.) DirectX Diagnostic Report
2.) Output Log
Thanks and our apologies that you're experiencing this!
Due to the nature of the Vive wands, there is actually no click-turn associated with them directly in Nevermind at this time, unfortunately. However, click-turn will work when played with a traditional gamepad controller, such as an Xbox One controller for example. When played with a traditional gamepad, click-turn functionality should be available for the joystick.
We originally ran into some issues with adding snap turn to the Vive wands when we looked into it a few years ago. However, now that we know that there is interest in it, we'll look into it again when we start planning the next update for the game (which is currently TBD).
Our apologies for the confusion and we appreciate everyone letting us know that this is an important feature that they'd like to see in Nevermind! Feedback like that is always helpful and appreciated!
We're not yet sure when that might be, but we're working towards finding a way to do a big update in the future that addresses this (and many of the other) issues and suggestions that have come up since the game's last update.
Again, we really appreciate information and feedback like this - please keep it coming! <3