Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
Now it's only like that with helicopters and otherwise only destroyed vehicles catch fire
https://youtu.be/E7qbwrCJLNA?si=lqyH3dIgwoRpT2og
I dont know where the Problem is
The problem is that you stopped using GL4
GL4 is the one that, without the need to use ACE or Blastcore,
creates secondary explosions, explosion effects, etc.
GL4 In addition to AI management, and many other things, also has excellent explosion effects, secondary explosions, etc., etc.
So you should go back to using GL4
Video using GL4 only
https://www.youtube.com/watch?v=s4ivF4gksQ8
All vehicles have side effects
Group Link 4 Special FX Edition v.1.1.87
All features of Group Link 4 can be enabled/disabled by changing the given values in the "GL4_Global.sqf" and "GL4_Local.sqf" scripts.
Group Link 4 Enemy A.I. Enhancement:
--------------------------------------------
- Enemy A.I. Combat Features:
Enemy A.I. Request Reinforcement
Enemy A.I. Request Artillery Strikes
Enemy A.I. Request Air Support
Enemy A.I. React to / Detect Gun Fire
Enemy A.I. React to / Detect Suppressed Fire
Enemy A.I. React to / Detect explosion of vehicles
Enemy A.I. House Search
- Enemy A.I. I.Q. Features:
Enemy A.I. Unmount vehicles at the conflict point
Enemy A.I. Drop Smoke at day time
Enemy A.I. Fire Flares at night
Enemy A.I. Detect Dead Bodys
Enemy A.I. Garrison empty Buildings
Enemy A.I. mount empty Static Weapons
Enemy A.I. Rearme
Enemy A.I. Surrender ( Beta )
- Enemy A.I. Addictional Features:
Enemy A.I. Body Remove
Group Link 4 Player and Friendly A.I. Enhancement:
-----------------------------------------------------------
Recruit A.I.
Simulate Dead
Take Captive
Group Link 4 Random Features:
------------------------------------
Random Time
Random Weather
Random Snow
Random Position
Group Link 4 Special FX Enhancement:
--------------------------------------------
- Artillery FX:
Artillery Incoming Sound
Artillery Impact Mud
Artillery Impact Stones
Artillery Impact Shock
- Backblast FX:
Backblast Flash
Backblast Sparks
Backblast Damage
- Blood FX:
Splatter
Bleeding
- Burning FX:
Vehicle Fire and Vehicle Fire Player Damage
House Fire and House Fire Player Damage
Camp Fire and Camp Fire Player Damage
- Crew FX:
Crew Burning
- Dubbing:
Friendly
Enemy
Reloading
Grenade
Incoming
- Explosion FX:
Shock Flash
Fire Flash
Shock Wave
Sparks
Smoking Debris / Burning Debris
Stones
Leaves
Mud
Dust Wave
- Impact FX:
Impact Sparks
Impact Debris
- Rocket FX:
Rocket Impact Stones
- Shell FX:
Impact Mud
Impact Stones
Impact Shock
- Sound FX:
Bullet Whiz By
Shell Whiz By
Body Flies
https://www.youtube.com/watch?v=GGrqYOuzoxs
https://www.youtube.com/watch?v=LXilwGfRH4g