TrickShot Simulator

TrickShot Simulator

檢視統計資料:
Koala 1 月 25 日 下午 8:36
In-game replay system is absolutely atrocious
The in-game replay system is so incredibly laggy and low-quality, and the fact that, after you land a trickshot, the game forces you to wait until it's done saving replays before you can do anything is really, *really* bad.

I initially installed this game on my hard drive because I'm low on space on my SSD's. First time I landed a trickshot after about 2 minutes, it actually took 10 minutes just to save the replay, and I couldn't do anything in that time since the game forces you to wait until the replay is done saving before you can go onto another trickshot. Second trickshot I landed, took me 5 minutes to get the trickshot but I had to force-close the game after 15 minutes because it just took waaaaaay too long to save the replay.

I moved the game to my SSD and it fixed the issue with the waiting a long time for replays to save, but even after moving to my SSD, whenever I watch the in-game replays they're always super slow, super choppy, and super low quality.

Steam already has an in-game clipping system and lets devs integrate their game with it, just use that. Stop trying to re-invent the wheel when the wheel you've invented is equivalent to a potato.
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Sham 2 月 20 日 上午 9:42 
Well there's good news, you probably won't be using the replay system much anyway.
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張貼日期: 1 月 25 日 下午 8:36
回覆: 1