Dice People

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Vampirism Appears to be Useless
I've fully upgraded Vampirism I, II, and III with similar upgrades to total health. It doesn't seem to even prolong fighter lifespan at all - they still tick down in health to death despite bursting with firepower.

I've been dropping Wizards down first because I want to make sure they use their rerolls and are the last to die.

Is this upgrade bugged?
Last edited by John; 12 Mar @ 6:42pm
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Showing 1-5 of 5 comments
Hello! It should be working fine, but we will take a look and buff the upgrade if necessary.
Thanks for your feedback!
Atheos_ 22 Mar @ 2:12pm 
The issue is that when you have a lot of fighters on board, they distribute the damage and so they don't leech very much. You can actually farm for a long time with just 2 shooters with lots of leech.

Once you invest quite a bit into all the damage, atk speed, life and vampirism nodes, your initial board will die in a couple mins, but when you have 2 adjacent D6 shooters, they can sit there alone and farm Zone8 for 5-10+ mins.
Coffee 24 Mar @ 2:01am 
Vampirism can be used in one way, not that it's really that useful. When fully levelled you can leave two synced shooting dice on lvl 4 or 5 and they can seemingly sustain themselves indefinitely for farming afk
It very much is not. I have it maxed out on prestige 4 and two 6 shooters last ages. You can see the health tick up. If I get just a little more fire power they probably never die.
It is kind of weird, the other day I has 2 shooters basically become imortal for 10 minutes, it might be bugged or not working as intended, as most of the times i never really see life leech.
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