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The letters the engine uses for its button layout does NOT refer to the letters on your keyboard.
For instance:
R = W on the keyboard
X = A on the keyboard
Y = S on the keyboard
Z = D on the keyboard
The layout is wonky as hell but the game can be played with an Xbox control right out of the box.
Most people just don't use Linux for gaming.
My XBox 360 controller works fine-- played through the entire game on it. You have to memorize which buttons match WASD in some of the characters' combo moves to pull them off properly..but that's the only setback.
Partial support implies the game can be used with controllers--but doesn't have fancy controller integration, i.e. 360 button layouts that work seamlessly with the game. Part of this is due to the engine's limitations. My PS3 controller also works with the game. I'm running Windows 8.
The partial support description isn't misleading.
Button 1: C
Button 2: B
Button 3: A
Button 4: C
Button 5: Y
Button 6: Z
Button 7: L
Button 8: R
What this does for your controller (typical 360 one:)
X button: action/unequip key skill item
A button: interaction/Ok/select
B button: Back/cancel
Y: I don't think I have anything mapped to it.
Left shoulder: attack button
Right shoulder: attack button
I haven't really put too much thought into it. I was just playing around with combinations and ended up with this. I am confident if you want to figure it out, you can add functionality for the other three buttons but for what I use the controls for this feels the most comfortable