Zero-K
Modes Question: Tech-K / Future Wars
How do we get Tech-K to work with other modes (such as Future Wars) as described in the documentation?

I'm trying to figure out how to play with both Future Wars and Tech-K modes enabled. The update notes that introduced Tech-K to us says "Tech-K can be enabled in any game type via the Experimental tab in battle options". Yet whenever I start a game with the Future Wars mode enabled, the Constructor ability to level up factories from Tech-K is not there.

So I must be doing something wrong here, but as of yet I am unsure what that could be. Thank you for your time.
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GoogleFrog  [developer] 9 Feb @ 11:00pm 
Future Wars might be on an old ZK version, might have disabled the option, or it might just be incompatible with the option in some way. Future Wars replaces constructors, so maybe it isn't on the new constructors. You could ask in the modding channel on Discord.
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