Caves of Qud

Caves of Qud

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Showing 1-15 of 291 active topics
0
28 Aug @ 6:44am
Third colors in sprites?
SadPlastic
0
28 Aug @ 4:15am
sincere congratulations and...
Rama
2
24 Aug @ 6:11pm
Dismantle Turrets
Robin
3
24 Aug @ 2:37pm
Checked the game a few years ago
1
0
22 Aug @ 6:07pm
Followers won't stop shooting at phased enemies (%*$# cats)
Shwarzinator
0
2 Aug @ 6:54am
Option to not hide cursor
Squidtank
2
25 Jul @ 11:58am
Add a gyre wight faction encounter
esran2
0
12 Jul @ 10:17pm
[Suggestion] Gaining the Multiple Legs mutation should make immobile creatures mobile.
Tortilladog
1
11 Jul @ 9:02am
Please allow changing/removing individual sounds
sir d wreck
4
11 Jul @ 1:38am
Regional pricing in Poland
Drago
2
10 Jul @ 8:53am
I'm really not a fan of how world generation is in Qud these days.
StrayBullet
1
8 Jul @ 8:04am
[Suggestion] Range weapons modded with "Jacked" should, in addition to cell energy, show electrical ammunition left
Lexyvil
1
8 Jul @ 8:01am
[Feedback] Legendary Workshops having nothing special
Lexyvil
0
29 Jun @ 6:58am
[Suggestion] Ability to disable pulsed field magnets without murdering them
Manwich
1
23 Jun @ 8:01am
[Feedback] Main Story Spoilers -- More hints on Heart of Rainbow Quest
Lexyvil
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