Caves of Qud

Caves of Qud

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Using Two-handed/Two Missile Weapons with One Arm
Being dismembered from two arms to one (in this case, by a snapjaw skullsplitter, and previously, a madpole,) removes the arm and hand slot for that arm. It also unequips any missile weapon in the respective slot, but doesn't seem to remove the missile slot.

This means that it's possible to just re-equip any missile weapon to the slot again, and go on as if nothing had happened, including two-handed missile weapons like rifles or bows.

ex: if you have left/right arms, hands, and missile weapons and get the left arm dismembered, you'll now have the slots for right arm, right hand, and both left/right missile weapon slots still usable.
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blue 8 Sep @ 9:17pm 
Had my right hand dismembered by a shadow of myself; the combat log reads:
:: [--turn start--] :: ... (shadows throwing fungicide grenades, cragmensh throwing boulders, etc.) :: Shadow Dike Ki charges you! :: Shadow Dike Ki hits (x1) for 3 damage with their two-handed folded carbide battle axe. [12] :: Your right hand is dismembered! :: You have lost the use of your right missile weapon. :: You have regained the use of your right missile weapon. :: Shadow Dike Ki chops off your right hand! :: You begin bleeding! :: Your steel boots were cracked. :: [--turn start--]
This is a True Kin from the daily run, there's no metabolised effects, nor ubernostrum regeneration or anything else. The only active positive effect is "inspired," and a shade oil tonic from a boosterbot, which is why I was being attacked by shadows to begin with. They don't have any extra arms from implants, and they don't have any mutations.
Last edited by blue; 9 Sep @ 9:39am
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