State of Decay: Year-One

State of Decay: Year-One

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Too much stuff
At some point it has become impossible to deposit stuff in the locker. I suspect I've been hoarding too much. Yes, I probably could start a business selling backpacks, but that was unexpected. Anybody met the same issue? Maybe I'll start chucking incendiary bombs all over the place and gobblng up snacks like crazy. Or destroy a dozen or two small backpacks and trashy mele weapons...
Last edited by Master Gnocco; 14 Jan @ 1:41am
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The locker only has 255 slots. Ammo and consumables stack up to 255 within each 1 slot, but weapons and backpacks don't stack at all.
Originally posted by Wee Petal:
The locker only has 255 slots. Ammo and consumables stack up to 255 within each 1 slot, but weapons and backpacks don't stack at all.
I suspected something like that, looks like I'll start being a bit wilder. Thanks.
There are mods that increase stack size and items (apart from rucks) can be stored in vehicles and not count against locker storage. I usually store them in the trunk of a wreck, so that other members of my enclave don't drive them away.
Last edited by Bohemian Rap City; 14 Jan @ 3:02pm
qmjs 19 Jan @ 12:31am 
It is often ammo that becomes the biggest problem. There are a lot of types, and usually there are many that you never use. Either sell it to an enclave, or dig out a gun that uses it and train some characters skill with it.
There are three experts at SoD on this board.

@WillieSea, @qmjs and @Mystyk.

I tend to take anything said by them as gospel.
In the end I started destroying the trashiest weapons and some small backpacks. By the way, this can be an issue when you change level, because you'll have a full locker and low influence, meaning scavenging for items is almost pointless and you can't "pay" for stuff... This can be solved fetching resources and doing quests, but it worried me for some minutes.
Originally posted by Bohemian Rap City:
There are three experts at SoD on this board.
BRCs being modest, he definitely qualifies as an expert SoD advice-giver, and you can take what he says as gospel, as well. he's never posted anything wrong without correcting himself, and if he doesn't remember or know, will fire up the game and test it before answering.

you'll get pretty fast at it, actually, run up to the supply, push everything you're carrying over, grab the cheapest, low-durability, and now-useless stuff (amassing 19 8-slot light packs, when you have 10-slots to spare and everyone comes with their own anyway, you only need a couple for the weaker survivors)

so it takes seconds to move over 10 things exit and destroy them and go back for 10 more, shouldn't take but seconds to destroy 50 unwanted items, once you got it down.
beatles42o 24 Jan @ 10:44pm 
the thing about hoarding ive realized in this game, its only really an issue until you start advancing in levels in out break? day break? the one where you keep traveling on the RV and it gets harder and harder.

if you are surplussing in the campaign you are doing something wrong.

what seems to be my issue is filling up with literal junk? stuff you make in different factories and stuff seems to add up. but i could be wrong.

even though it stacks, you can still fill up with a lot of useless stuff.
I was talking abour Breakdown, the issue is that when you change level you have no influence to pay for stuff so you can't just say "I'll destroy the excess junk and start looting again" because you need influence to pay for stuff you're picking up. At some point you should start doing some clever management.
Destroy trashy weapons: check weight and toughness. Destroy most small backpacks (or stop hoarding them). Use more meds and food and energy drinks or pills, you'll be less stressed. Chuck molotovs without second thoughts, it's satisfying. And when you are about to change character, take a small backpack from the locker, equip it and put the big backpack in the locker, so the fresh survivou can use it. Big bags can be rare.
if that's the case, you're just destroying at the wrong time, destroy before you leave, all that influence is wasted anyway... yeah looting those you're leaving behind for their nice weapons and 10-slot backpacks is smart, if vicious.
Originally posted by Death Approaches:
if that's the case, you're just destroying at the wrong time, destroy before you leave, all that influence is wasted anyway... yeah looting those you're leaving behind for their nice weapons and 10-slot backpacks is smart, if vicious.
I've learned when to start throwing away junk, and I'm training myself to swap backpacks every time a survivor rests and another one takes the lead, not only before changing level. Otherwise some survivors are stuck with Hello Kitty schoolbags while their bunkmates have military backpacks. The backpack rule applies to SOD2 too, I've given up with this after the Nagash incident and switched to the sequel. Some weeks ago there was a good discount on the bundle.
Last edited by Master Gnocco; 25 Jan @ 11:24am
(patiently waits for Gnocco's complaints to start popping up on SoD2 discussion) :bloodsplatter::zedrawr:
Originally posted by Death Approaches:
(patiently waits for Gnocco's complaints to start popping up on SoD2 discussion) :bloodsplatter::zedrawr:
:steammocking:SOD2 is very similar and I think I know what to expect. Hoarding and favouring melee are two flaws of mine, not of the game, stemming from my early d&d days... I just hope armies of darn zeds won't start spawning from my shadow as I walk around. If that's the case I'll silently go back to Stardew Valley...
well, similar but also just as brutal. and hoarding/melee well that explains why you love Green Hell, so I'm sure you'll love all the dying, while you figure out the differences. OK I did actually lol at the Stardew reference. :lunar2019coolpig:
There is a mod that reduce weapon influence cost to zero.
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